
Worked on the GameDevTecnico/cubos repository to refactor and centralize QB file parsing for voxel models. The approach involved introducing a new VoxelModel class in C++, consolidating previously duplicated parsing logic from parseQB and QBMatrix into a single loadFrom method. This targeted refactor also included updating convert.cpp to utilize the new architecture, improving code maintainability and reducing redundancy. The changes were documented in the project’s CHANGELOG, ensuring clear communication of the updated structure. By focusing on file parsing, object-oriented programming, and systematic refactoring, the work enhanced the testability and future extensibility of voxel-based QB processing within the codebase.
May 2025: Implemented an architectural refactor in cubos by introducing a VoxelModel to centralize QB parsing, removing duplication across parsing paths and convert.cpp. Parsing logic previously scattered between parseQB and QBMatrix is now consolidated in VoxelModel.loadFrom, with a targeted refactor of convert.cpp. CHANGELOG updated to document the changes.
May 2025: Implemented an architectural refactor in cubos by introducing a VoxelModel to centralize QB parsing, removing duplication across parsing paths and convert.cpp. Parsing logic previously scattered between parseQB and QBMatrix is now consolidated in VoxelModel.loadFrom, with a targeted refactor of convert.cpp. CHANGELOG updated to document the changes.

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