EXCEEDS logo
Exceeds
Stolte

PROFILE

Stolte

Kyler Stolte contributed to the GCU-CLD/gcu-cld-24-25-mala-vida repository by building and integrating gameplay assets, test levels, and cinematic sequences over a four-month period. Using Unreal Engine, Blueprint, and UnrealScript, Kyler focused on asset creation and level design to support both feature development and quality assurance. Their work included prototyping chase mechanics, expanding level content, and refining camera-driven enemy interactions, with careful asset management and version control. Kyler also evaluated and rolled back camera shake and scene assets to maintain production stability, demonstrating a methodical approach to testing and integration without introducing bugs or disrupting the main codebase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
6
Lines of code
0
Activity Months4

Work History

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for GCU-CLD/gcu-cld-24-25-mala-vida: Focused on evaluating camera shake assets and a Train_Stop scene to enhance realism, followed by a rollback to preserve production stability. Maintained rigorous change traceability and prepared groundwork for a safer reintroduction in a future cycle.

March 2025

2 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for GCU-CLD/gcu-cld-24-25-mala-vida: Core feature delivery and asset integration to advance the game's world and player experience. Key work included Level Content Expansion and Asset Integration (blueprint logic triggers and cinematic/sequence assets) with refined level maps, and Camera-Driven Enemy Interaction Enhancements (camera workflow updates, adjusted enemy blueprint, and test level map). No standalone bugs were documented; the month focused on delivering cohesive game world updates and establishing a robust base for future content. Technologies demonstrated include Unreal Engine blueprint assets, level design, asset management, and test-level mapping, delivering business value through richer gameplay, improved cinematics, and faster feature iteration.

February 2025

2 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for GCU-CLD/gcu-cld-24-25-mala-vida. Focused on expanding gameplay content and prototyping chase mechanics. No major bugs reported this month. Key deliverables include updated level data and a new chase sequence asset, with improvements in asset management and experimentation capabilities. Demonstrated Unreal Engine level/asset workflows and robust Git-based version control. This summary highlights the business value and technical achievements from the month, aligned with the project goals and repository scope.

January 2025

1 Commits • 1 Features

Jan 1, 2025

Month: 2025-01 — Repository: GCU-CLD/gcu-cld-24-25-mala-vida. January 2025 focused on delivering a testing artifact to improve reliability of level-loading validation. Key feature delivered: Test Level Asset Addition, a binary test level asset added under a personal folder to support testing without altering code. Commit: 971165f31b6b5c28d33ba5100fb0cff6d7e26f15.

Activity

Loading activity data...

Quality Metrics

Correctness77.2%
Maintainability77.2%
Architecture77.2%
Performance77.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine BlueprintUnrealScript

Technical Skills

Asset CreationAsset IntegrationGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GCU-CLD/gcu-cld-24-25-mala-vida

Jan 2025 Apr 2025
4 Months active

Languages Used

UnrealScriptUnreal Engine Blueprint

Technical Skills

Asset CreationGame DevelopmentAsset IntegrationLevel DesignUnreal Engine

Generated by Exceeds AIThis report is designed for sharing and indexing