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K.D.W

PROFILE

K.d.w

Developed core gameplay systems and visual enhancements for the SharkTrivia repository over four months, delivering two minigames—Bowling and Temple Shark—using Unity and C#. Built and refactored game flow, lifecycle management, and scoring logic, introducing prefabs such as Game Manager, TimeManager, and Score Manager to streamline state handling and enable rapid iteration. Enhanced player experience through UI improvements, 2D and 3D asset integration, and performance optimizations, including rendering efficiency and bug fixes. Addressed stability and maintainability by cleaning up code, automating workflows, and resolving gameplay edge cases, resulting in a robust, scalable codebase supporting future feature expansion and analytics.

Overall Statistics

Feature vs Bugs

65%Features

Repository Contributions

91Total
Bugs
16
Commits
91
Features
30
Lines of code
328,209
Activity Months4

Work History

December 2025

5 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary focused on delivering high-value features for SharkTrivia and stabilizing gameplay through reliable score management. Emphasized visual fidelity, rendering efficiency, and maintainability to support future growth and analytics.

November 2025

14 Commits • 2 Features

Nov 1, 2025

November 2025 monthly summary for EricWRogers/SharkTrivia: Focused on delivering a robust Temple Shark core experience, stabilizing gameplay, and elevating visuals in the Mines area. Key outcomes include core gameplay enhancements with new level segments, dynamic randomness, UI improvements, and a dedicated Score Manager prefab to improve scoring and lives management; stability fixes for win/lose logic, movement, and score references; Mines visuals enhancements with chain sprites and dimmer lighting; finish line and mines chain consistency refinements to reduce edge-case issues. Business impact: smoother player experience, clearer feedback, reduced bugs, and a solid foundation for future expansion.

October 2025

30 Commits • 11 Features

Oct 1, 2025

October 2025 performance summary for SharkTrivia (EricWRogers/SharkTrivia). Focused on delivering a comprehensive Temple Shark overhaul, lifecycle improvements, and UI/UX refinements to boost player engagement and maintainability. Core changes, map updates, and prefab migrations laid the groundwork for scalable features and faster iteration. Multiple bugs fixed to improve stability, build integrity, and user experience.

September 2025

42 Commits • 16 Features

Sep 1, 2025

September 2025 performance summary for SharkTrivia (EricWRogers/SharkTrivia): Established a playable Bowling minigame foundation alongside a refactored game flow, enhanced camera handling, and added the Temple Shark minigame framework. Implemented core gameplay elements (lifecycle, timer, lane sizing, pins reload, and reworked ball behavior) and introduced or updated assets, testing scenes, and UI to enable rapid iteration. Fixed critical physics and balance issues (ball force, curve, and general bowling tuning) and completed core UI (lose screens, pause menus) and testing scaffolds. Improved development efficiency through automated merge workflows, repository cleanup, and a robust Game Manager that coordinates game state. The resulting platform delivers tangible business value: increased player engagement opportunities, faster feature delivery, and a maintainable, testable codebase for future expansions.

Activity

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Quality Metrics

Correctness85.0%
Maintainability82.6%
Architecture78.0%
Performance77.8%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset FilesUnity C#Unity PrefabUnity SceneUnity Scene DescriptionUnity YAMLYAML

Technical Skills

2D Art Integration2D graphics3D Modeling3D modelingAnimationAsset IntegrationAsset ManagementAsset ScalingBug FixingC#C# ScriptingC# programmingC# scriptingCode CleanupGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/SharkTrivia

Sep 2025 Dec 2025
4 Months active

Languages Used

C#UnityUnity AssetUnity C#Unity PrefabUnity SceneUnity Scene DescriptionUnity YAML

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementAsset ScalingBug Fixing