
Worked on thelastdaysofpoland repository to enhance in-game visuals and user interface stability by delivering new DDS graphical assets and five custom icons, including dedicated assets for the JOM system. Focused on asset integration and management, the work involved refining sprite definitions and implementing shine effects to enrich the visual experience. Addressed UI consistency by reverting previous icon changes, removing redundant image files and updating interface configurations. Emphasized disciplined version control with explicit, traceable commits to support collaboration and rollback. Utilized GML and Gfx, demonstrating skills in game development, UI development, and asset pipeline management to streamline future UI theming.
July 2025 — Thelastdaysofpoland: Focused on visual polish and UI stability. Delivered new graphical assets for in-game goals (DDS assets and five icons) with shine effects, including dedicated assets for the JOM system. Reverted previous in-game goal icon changes to restore UI consistency by removing several image files and corresponding sprite definitions from the interface configuration. The work is tracked with explicit commits to ensure traceability and rollback readiness. Overall impact: richer visuals, more consistent UX, reduced asset debt, and a cleaner asset pipeline. Technologies/skills demonstrated include asset pipeline management, DDS asset handling, sprite definitions, UI integration, and disciplined version control.
July 2025 — Thelastdaysofpoland: Focused on visual polish and UI stability. Delivered new graphical assets for in-game goals (DDS assets and five icons) with shine effects, including dedicated assets for the JOM system. Reverted previous in-game goal icon changes to restore UI consistency by removing several image files and corresponding sprite definitions from the interface configuration. The work is tracked with explicit commits to ensure traceability and rollback readiness. Overall impact: richer visuals, more consistent UX, reduced asset debt, and a cleaner asset pipeline. Technologies/skills demonstrated include asset pipeline management, DDS asset handling, sprite definitions, UI integration, and disciplined version control.

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