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KenjiTadano

PROFILE

Kenjitadano

Worked on enhancing the Road Network editing user experience for the Synesthesias/PLATEAU-SDK-for-Unity repository, focusing on UI improvements that enable higher-precision input for generation parameters and introduce spline editing controls for roads and intersections. Leveraged skills in UI Development, Unity Editor Scripting, and USS to implement and finalize these changes, streamlining the editing workflow for Unity developers. Utilized UXML and XML to refine input forms and related UI elements, ensuring a more intuitive and efficient interface. The work addressed the need for more precise and flexible road network editing, contributing a single, well-scoped feature during the development period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
100
Activity Months1

Work History

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for Synesthesias/PLATEAU-SDK-for-Unity focusing on Road Network editing UX enhancements and related UI refinements for Unity integration.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture70.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

USSUXMLXML

Technical Skills

UI DevelopmentUSSUnity Editor ScriptingXML

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Synesthesias/PLATEAU-SDK-for-Unity

Nov 2024 Nov 2024
1 Month active

Languages Used

USSUXMLXML

Technical Skills

UI DevelopmentUSSUnity Editor ScriptingXML