
Kevin Catlett developed the core gameplay systems for the KevinCatlettGames/GlobalGameJam2025 repository, establishing a robust Unity project foundation with C# scripting and XML configuration. He implemented player spawning, reset logic, and a pause system with integrated FMOD audio, ensuring consistent round states and responsive user controls. His work included a comprehensive UI overhaul, addressing error handling and dynamic enable/disable behavior, while also enhancing visual fidelity through lighting, particle effects, and animation handling. By organizing prefabs and optimizing endgame timing, Kevin improved repository maintainability and gameplay pacing. These contributions enabled rapid iteration, reduced debugging time, and supported efficient QA cycles.

January 2025 (Global Game Jam 2025) delivered a cohesive core for the KevinCatlettGames project, establishing a solid foundation for rapid iteration and gameplay polish. Key deliverables include: project initialization and Unity version alignment, FMOD audio integration with a stability-focused rollout, player spawning and reset logic to ensure consistent round state, a functional pause system with a dedicated game manager and pause menu audio, and a redesigned UI layer with basic UI, error fixes, and robust enable/disable behavior. Visual and audio polish was advanced through Burst and Bubble visual effects, lighting work, and endgame timing optimization to improve pacing. Repository hygiene improved via prefab folder cleanup, and a set of character enhancements added Wizard animation and dynamic hat color customization. These changes collectively improve user experience, reduce debugging time, and enable faster QA cycles for the upcoming milestones.
January 2025 (Global Game Jam 2025) delivered a cohesive core for the KevinCatlettGames project, establishing a solid foundation for rapid iteration and gameplay polish. Key deliverables include: project initialization and Unity version alignment, FMOD audio integration with a stability-focused rollout, player spawning and reset logic to ensure consistent round state, a functional pause system with a dedicated game manager and pause menu audio, and a redesigned UI layer with basic UI, error fixes, and robust enable/disable behavior. Visual and audio polish was advanced through Burst and Bubble visual effects, lighting work, and endgame timing optimization to improve pacing. Repository hygiene improved via prefab folder cleanup, and a set of character enhancements added Wizard animation and dynamic hat color customization. These changes collectively improve user experience, reduce debugging time, and enable faster QA cycles for the upcoming milestones.
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