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Kleachan

PROFILE

Kleachan

Worked on the CodyNava/CrimsonStar repository over four months, delivering 16 features and addressing audio system stability, player feedback, and asset management. Focused on FMOD integration and C# scripting to build a robust audio pipeline, implementing event-driven logic for combat, UI, and environmental soundscapes. Enhanced gameplay immersion by refining spatialization, automation curves, and audio bus routing, while expanding and tuning audio assets for weapons, thrusters, and announcer events. Addressed bugs related to looping and asset misconfiguration, ensuring consistent audio behavior across desktop builds. Leveraged skills in Audio Engineering, Sound Design, and YAML-based asset organization to support maintainable, scalable game development.

Overall Statistics

Feature vs Bugs

84%Features

Repository Contributions

65Total
Bugs
3
Commits
65
Features
16
Lines of code
146
Activity Months4

Work History

August 2025

13 Commits • 3 Features

Aug 1, 2025

In 2025-08, delivered cohesive audio system improvements for CodyNava/CrimsonStar focused on player feedback, immersion, and maintainable growth. Implemented three primary initiatives: laser audio stabilization, bridge damage cues, and broad audio assets expansion. This work enhances in-game audio consistency, reduces potential QA issues, and establishes a scalable foundation for future features.

July 2025

21 Commits • 7 Features

Jul 1, 2025

2025-07 Monthly Summary for CodyNava/CrimsonStar. Delivered stability, automation, and richer audio feedback across core gameplay subsystems, with a strong emphasis on business value and technical excellence. Key work spans bug fixes to enhance reliability, automation curve refinements for dynamic behaviors, and feature work that expands gameplay feedback through looping projectiles, missile events, announcer voice events, and kill announcements.

June 2025

12 Commits • 3 Features

Jun 1, 2025

June 2025 – CrimsonStar Audio & Gameplay Polish (CodyNava/CrimsonStar) Delivered a set of cross-feature audio enhancements focused on combat immersion, weapon/projectile feedback, and thruster realism, with robust event-driven logic and improved feedback loops for module interactions. This work directly enhances player experience, reduces audio inconsistencies, and increases perceived polish for the June release.

May 2025

19 Commits • 3 Features

May 1, 2025

May 2025 monthly summary for CodyNava/CrimsonStar focusing on FMOD integration, asset management, and audio tuning across Desktop builds. Delivered a stable audio pipeline, improved asset organization, and richer in-game soundscapes that drive player immersion and reduce asset-loading issues.

Activity

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Quality Metrics

Correctness81.8%
Maintainability82.8%
Architecture78.2%
Performance78.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetBinaryC#FMODMetaYAML

Technical Skills

Asset ManagementAudio EngineeringAudio IntegrationFMODGame DevelopmentSound Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CodyNava/CrimsonStar

May 2025 Aug 2025
4 Months active

Languages Used

AssetBinaryC#MetaYAMLFMOD

Technical Skills

Asset ManagementAudio EngineeringAudio IntegrationFMODGame DevelopmentSound Design