
Eneko Larrea developed core real-time multiplayer features and UI enhancements for the Legends of Kaotika project, focusing on the kaotika-battle-server and kaotika-battle-web repositories. He restructured socket handling and data models to improve reliability and maintainability, using TypeScript, JavaScript, and React. Eneko implemented robust disconnect signaling, timer logic, and state management, ensuring accurate cross-client updates and fair gameplay. He also delivered UI components and animation systems, leveraging Tailwind CSS and Zustand for state. His work included comprehensive testing infrastructure with Jest, addressing both backend and frontend bugs, and enforcing stable WebSocket connections to enhance the live user experience.

June 2025: Delivered critical real-time connectivity stability for kaotika-battle-web by enforcing websocket transport, addressing a real-time reliability bug and improving the live battle experience for users.
June 2025: Delivered critical real-time connectivity stability for kaotika-battle-web by enforcing websocket transport, addressing a real-time reliability bug and improving the live battle experience for users.
February 2025 performance summary for Legends of Kaotika projects. Delivered core reliability improvements to kaotika-battle-server and enhanced client UX on kaotika-battle-web, aligning technical execution with business value. Key outcomes include robust real-time disconnect signaling, accurate cross-client state reflection, and a scalable testing foundation that reduces production risk. The month also advanced UI components and per-team HUD/game-info foundations to support faster feature delivery and clearer player feedback. Key features delivered and major fixes: - Real-time multiplayer: Disconnect signaling (removePlayer event) broadcast to all clients, ensuring consistent game state updates. - Web disconnect identifier fix: transmit the player's nickname on disconnect to web clients for accurate left-player reflection. - Timer logic bug fix: decoupled timer from turn change to fix timing glitches and ensure correct turn progression. - Testing infrastructure: Implemented Jest config, mocks, and extensive tests for Socket.IO emissions (game start, timer, and player updates) to improve reliability and CI confidence. - UI/UX and maintainability improvements: Added percentage bar component and related UI enhancements; refactored HUD interfaces to support per-team HUDs and prepared game-info scaffolding; standardized interfaces and reduced debug logs to improve maintainability and future velocity.
February 2025 performance summary for Legends of Kaotika projects. Delivered core reliability improvements to kaotika-battle-server and enhanced client UX on kaotika-battle-web, aligning technical execution with business value. Key outcomes include robust real-time disconnect signaling, accurate cross-client state reflection, and a scalable testing foundation that reduces production risk. The month also advanced UI components and per-team HUD/game-info foundations to support faster feature delivery and clearer player feedback. Key features delivered and major fixes: - Real-time multiplayer: Disconnect signaling (removePlayer event) broadcast to all clients, ensuring consistent game state updates. - Web disconnect identifier fix: transmit the player's nickname on disconnect to web clients for accurate left-player reflection. - Timer logic bug fix: decoupled timer from turn change to fix timing glitches and ensure correct turn progression. - Testing infrastructure: Implemented Jest config, mocks, and extensive tests for Socket.IO emissions (game start, timer, and player updates) to improve reliability and CI confidence. - UI/UX and maintainability improvements: Added percentage bar component and related UI enhancements; refactored HUD interfaces to support per-team HUDs and prepared game-info scaffolding; standardized interfaces and reduced debug logs to improve maintainability and future velocity.
January 2025 — Legends of Kaotika: Kaotika Battle Server Focused on strengthening real-time multiplayer networking, simplifying the data model, and stabilizing the core server to enable upcoming features and improved developer velocity. Delivered a set of foundational improvements across networking, data contracts, and game state management, with emphasis on business value such as reliability, performance, and admin tooling.
January 2025 — Legends of Kaotika: Kaotika Battle Server Focused on strengthening real-time multiplayer networking, simplifying the data model, and stabilizing the core server to enable upcoming features and improved developer velocity. Delivered a set of foundational improvements across networking, data contracts, and game state management, with emphasis on business value such as reliability, performance, and admin tooling.
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