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LarreaE

PROFILE

Larreae

Worked on the Legends of Kaotika project, delivering real-time multiplayer features and robust client-server synchronization across the kaotika-battle-server and kaotika-battle-web repositories. Focused on backend improvements using Node.js, TypeScript, and Socket.IO, the work included overhauling socket handling, refining data models, and implementing timer-based turn management to ensure fair gameplay. On the frontend, React and Tailwind CSS were used to enhance UI components, animations, and state management, resulting in a more responsive user experience. Comprehensive testing infrastructure with Jest and React Testing Library was established, supporting maintainable code and reducing production risk through reliable automated coverage.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

126Total
Bugs
23
Commits
126
Features
40
Lines of code
10,013
Activity Months3

Work History

June 2025

1 Commits

Jun 1, 2025

June 2025: Delivered critical real-time connectivity stability for kaotika-battle-web by enforcing websocket transport, addressing a real-time reliability bug and improving the live battle experience for users.

February 2025

88 Commits • 21 Features

Feb 1, 2025

February 2025 performance summary for Legends of Kaotika projects. Delivered core reliability improvements to kaotika-battle-server and enhanced client UX on kaotika-battle-web, aligning technical execution with business value. Key outcomes include robust real-time disconnect signaling, accurate cross-client state reflection, and a scalable testing foundation that reduces production risk. The month also advanced UI components and per-team HUD/game-info foundations to support faster feature delivery and clearer player feedback. Key features delivered and major fixes: - Real-time multiplayer: Disconnect signaling (removePlayer event) broadcast to all clients, ensuring consistent game state updates. - Web disconnect identifier fix: transmit the player's nickname on disconnect to web clients for accurate left-player reflection. - Timer logic bug fix: decoupled timer from turn change to fix timing glitches and ensure correct turn progression. - Testing infrastructure: Implemented Jest config, mocks, and extensive tests for Socket.IO emissions (game start, timer, and player updates) to improve reliability and CI confidence. - UI/UX and maintainability improvements: Added percentage bar component and related UI enhancements; refactored HUD interfaces to support per-team HUDs and prepared game-info scaffolding; standardized interfaces and reduced debug logs to improve maintainability and future velocity.

January 2025

37 Commits • 19 Features

Jan 1, 2025

January 2025 — Legends of Kaotika: Kaotika Battle Server Focused on strengthening real-time multiplayer networking, simplifying the data model, and stabilizing the core server to enable upcoming features and improved developer velocity. Delivered a set of foundational improvements across networking, data contracts, and game state management, with emphasis on business value such as reliability, performance, and admin tooling.

Activity

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Quality Metrics

Correctness85.4%
Maintainability86.4%
Architecture81.0%
Performance83.6%
AI Usage21.2%

Skills & Technologies

Programming Languages

CSSHTMLJavaScriptReactTypeScripttsx

Technical Skills

API IntegrationAnimationBackend DevelopmentCSSCSS (Tailwind CSS)CSS AnimationsComponent DesignComponent DevelopmentComponent LifecycleComponent RefactoringConfiguration ManagementConstants ManagementConstants definitionData ModelingDatabase Management

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Oskar-Dam/kaotika-battle-web

Feb 2025 Jun 2025
2 Months active

Languages Used

CSSHTMLJavaScriptReactTypeScripttsx

Technical Skills

AnimationCSSCSS (Tailwind CSS)CSS AnimationsComponent DesignComponent Development

legends-of-kaotika/kaotika-battle-server

Jan 2025 Feb 2025
2 Months active

Languages Used

JavaScriptTypeScript

Technical Skills

API IntegrationBackend DevelopmentConfiguration ManagementConstants ManagementData ModelingDatabase Management