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LegendaryBlueShirt

PROFILE

Legendaryblueshirt

Over three months, aokmaniac13 contributed to omf2097/openomf by engineering core gameplay systems, refactoring combat and physics logic, and delivering stability improvements. They overhauled the stun and hit mechanics, enhanced wall and arena interactions, and introduced dynamic upgrade pricing, all aimed at improving balance and player experience. Their work included implementing new tagging systems, refining netplay fairness, and expanding testing infrastructure for regression coverage. Using C and CMake, aokmaniac13 focused on code organization, performance optimization, and robust build systems. The depth of their contributions addressed both gameplay quality and long-term maintainability, supporting competitive play and developer productivity.

Overall Statistics

Feature vs Bugs

46%Features

Repository Contributions

93Total
Bugs
31
Commits
93
Features
26
Lines of code
4,716
Activity Months3

Work History

September 2025

23 Commits • 8 Features

Sep 1, 2025

September 2025 (omf2097/openomf) focused on delivering key player-facing features, strengthening netplay fairness, and improving testing and code quality to support stable competitive play. The month combined new gameplay/configuration capabilities with targeted bug fixes to improve balance, reliability, and debugging visibility.

April 2025

51 Commits • 14 Features

Apr 1, 2025

April 2025 monthly summary for omf2097/openomf: Focused on delivering balance, stability, and extensibility to support richer competitive play and long-term maintainability. The team shipped a major stun system overhaul, targeted physics and input fixes, and broad tagging enhancements, while implementing rendering improvements and robust mode/UX updates. These changes reduce gameplay friction, improve reliability across edge cases, and enable richer in-game signaling for matches and tournaments.

March 2025

19 Commits • 4 Features

Mar 1, 2025

March 2025 monthly summary for omf2097/openomf: Delivered core gameplay enhancements, system refactors, and stability improvements that improve balance, feedback, and maintainability. Key outcomes include stronger wall interaction and arena physics, a dynamic HAR upgrade pricing system with centralized constants, refined combat and movement mechanics, enhanced gargoyle flight and animation with regression tests, and a more robust build/tooling pipeline with improved version handling and VCPKG integration. These changes reduce defect risk, accelerate iteration, and directly improve player experience, monetization balance, and developer productivity.

Activity

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Quality Metrics

Correctness85.4%
Maintainability83.6%
Architecture79.0%
Performance80.4%
AI Usage20.2%

Skills & Technologies

Programming Languages

CC++CMakeShell

Technical Skills

Animation SystemsAudio ProgrammingBug FixBug FixingBuild SystemBuild SystemsC ProgrammingCMakeCharacter ControllerCode FormattingCode OptimizationCode OrganizationCode RefactoringCollision DetectionCombat Mechanics

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

omf2097/openomf

Mar 2025 Sep 2025
3 Months active

Languages Used

CC++CMakeShell

Technical Skills

Animation SystemsBug FixBug FixingBuild SystemBuild SystemsC Programming

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