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Legendz253

PROFILE

Legendz253

Ian Jarvis contributed to the Ghost2600/Senior_Project_2_24 repository by developing and refining core gameplay features, visual effects, and user interface elements over six months. He integrated 3D assets and VFX using Unreal Engine and Blueprint scripting, focusing on player feedback, combat responsiveness, and level progression. His work included implementing new puzzle mechanics, enhancing UI/UX consistency, and optimizing performance through asset management and visual polish. By addressing both feature delivery and gameplay stability, Ian improved user experience and workflow scalability. The depth of his engineering is evident in the cohesive integration of animation, level design, and responsive UI systems.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

57Total
Bugs
5
Commits
57
Features
19
Lines of code
0
Activity Months6

Your Network

5 people

Work History

May 2025

6 Commits • 4 Features

May 1, 2025

May 2025 performance summary for Ghost2600/Senior_Project_2_24: Delivered core visual, audio, and flow improvements across the main project area, advancing level completeness ahead of milestones. Focused on Room 14 combat visuals and state finalization, audio ambience/UI feel, load screen integration to improve perceived performance, and Ahh level design refinements with hallway enclosure placeholder and final door tweaks. These efforts, along with targeted polish, resulted in clearer gameplay feedback, reduced perceived load times, and a more cohesive level presentation across the project.

April 2025

13 Commits • 3 Features

Apr 1, 2025

April 2025 Monthly Summary for Ghost2600/Senior_Project_2_24: Delivered key features that enhance player feedback, combat responsiveness, and visual polish, resulting in a more immersive and responsive player experience. The work emphasizes clear business value through improved feedback mechanisms, faster action execution, and cohesive UI/level visuals. No critical bugs were recorded as fixed in this period based on the provided data.

March 2025

14 Commits • 4 Features

Mar 1, 2025

March 2025 performance summary for Ghost2600/Senior_Project_2_24. Delivered core progression and combat enhancements, UI improvements, and performance optimizations that drive business value and a better user experience. Key features include Level Progression for Levels 9–11 with hallway navigation and a flying mechanic, plus Level 9 Monster Door gating. Major balance work implemented: enemy speed tuning for Grunt/Heavy and increased attack speed for Heavy. UI/UX improvements added controller hover feedback for the Fly Test Button and repositioned the Heavy Enemy Health Bar for clearer on-screen information. Visuals and performance: new particle effects and beam blocks, with reduced particle density to improve FPS. Note: No substantive bug fixes this month; placeholder commits exist but do not affect gameplay.

February 2025

11 Commits • 3 Features

Feb 1, 2025

February 2025 highlights: Key features delivered, major improvements in UI/UX, combat pacing, and new puzzle mechanics across the Ghost2600/Senior_Project_2_24 repo. No major bug fixes were recorded in this period; focus remained on UI polish, gameplay balance, and creative feature prototyping. 1) Key features delivered - UI/UX Visual Refresh and Combat UI Improvements: Implemented fonts and UI asset updates to enhance presentation and UX (Exo and Iceland fonts added; pause menu UI refinements; DeathUI updates; main menu control screens; HUD/ability cooldown layout adjustments; new combat UI assets (health bars, lift/push buttons)). Commits: e7e75483ce2c6eb4e376362bb206aad01c65c2a4; ea473cd240a2abea686ffc9c8522ea2b463e5a90; df335d0aec56ebe9ff95d8bac9bf3df3f34cdbf3; 66df9f295748a54b21715b71bd685db4c23f9000; 96ec3d5320c1971829ed9bdfc2c329bdc53e1b2b; 21e7723583e997f346ce8888b1b6562c3884c0d2. - Gameplay Balance: Enemy animation speed adjustments (Grunt, Heavy, Range) to influence pacing and challenge. Commits: df53ae7f1e59f9e43262738f29219696387727ec; 8ae20a14f35ed8416408bd92be332175aeb277de. - Beam Splitter Puzzle Feature (initial implementation and interaction): Introduced Beam Splitter mechanics, ability to aim beam splitters, and related map changes. Commits: d742b72d725edaf72ca3b41e08161946b6c33416; 1f7ecd9eaa5929f6bb876f6cf58abdefcd7a17f6; 597c314248cc3acdc2a3b9ef7b994b68ea36f700. 2) Major bugs fixed - No major bug fixes recorded for February 2025 in the provided data. 3) Overall impact and accomplishments - Delivered a cohesive UI/UX refresh across core game flows, reducing onboarding friction and improving visual consistency. - Improved combat pacing and player engagement through targeted enemy animation tuning. - Expanded gameplay depth with beam splitter puzzle mechanics, creating new interaction paradigms and testing opportunities. - Demonstrated end-to-end capability in UI implementation, animation tuning, and gameplay prototyping with clear commit traceability. 4) Technologies/skills demonstrated - UI/UX design and asset integration (Exo/Iceland fonts; pause/death/main menu, HUD layouts). - Gameplay balancing and animation tuning (Grunt/Heavy/Range). - Prototyping and interaction design (beam splitter mechanics and puzzle integration). - Asset pipeline, version control discipline, and map-level testing.

December 2024

4 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary focusing on delivering visual polish and stabilizing gameplay visuals while addressing asset placement bugs. The work improved presentation and consistency across characters and environments, with targeted fixes to trails and crystal positioning. This month emphasized business value through enhanced user experience, asset integrity, and efficient patch delivery.

November 2024

9 Commits • 4 Features

Nov 1, 2024

November 2024 performance summary for Ghost2600/Senior_Project_2_24: Stabilized core gameplay interactions, delivered new player feedback visuals, and expanded the visual asset ecosystem to enable faster iteration and higher-quality user experiences. Key work includes fixes to cube interaction physics, new player hit VFX and updated character visuals, mushroom spores VFX, hair particle effects, and broader visual asset placeholders for environments. While internal debugging tasks occurred, they did not ship features. This quarter demonstrates proficiency in Unreal Engine, Blueprint scripting, particle systems, and asset pipelines, delivering clear business value through more realistic interactions, richer visuals, and a scalable content workflow.

Activity

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Quality Metrics

Correctness66.2%
Maintainability66.2%
Architecture64.8%
Performance65.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnreal Engine Level EditorUnrealScript

Technical Skills

3D Asset IntegrationAnimationAsset IntegrationAsset ManagementBlueprint ScriptingGame DevelopmentLevel DesignUI AdjustmentUI DesignUI DevelopmentUI/UX DesignUI/UX DevelopmentUnreal EngineVFXVFX Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Ghost2600/Senior_Project_2_24

Nov 2024 May 2025
6 Months active

Languages Used

Unreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptBlueprintUnreal Engine Level Editor

Technical Skills

Asset IntegrationBlueprint ScriptingGame DevelopmentUnreal EngineVFXVFX Creation

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