
Worked on a gameplay balance overhaul for the CSIE-Challenge/Challenge2025 repository, focusing on refining pacing and player experience in a tower defense simulation. Applied balance tuning techniques to adjust the in-game economy, tower and damage values, area-of-effect scaling, and wave density, using both C++ and GDScript. Updated wave density parameters to fine-tune encounter pacing and introduced targeted notes for future adjustments to specific mechanics such as ice bullets and explosive effects. The work established a foundation for ongoing monetization balancing and player engagement, with follow-up planning for edge-case fixes and further simulation tuning in subsequent development cycles.
July 2025: Delivered a Gameplay Balance Overhaul for CSIE-Challenge/Challenge2025 to improve pacing and player experience. Focused on tuning the in-game economy, tower and damage balance, AoE scaling, and wave density, supported by targeted adjustments and follow-up planning for remaining edge-case fixes.
July 2025: Delivered a Gameplay Balance Overhaul for CSIE-Challenge/Challenge2025 to improve pacing and player experience. Focused on tuning the in-game economy, tower and damage balance, AoE scaling, and wave density, supported by targeted adjustments and follow-up planning for remaining edge-case fixes.

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