
Worked on Blue-Square-Legion/Tower, focusing on gameplay balance and user interface improvements over a two-month period. Applied balance tuning and game balancing skills in Unity and C# to recalibrate enemy and tower stats, enhancing pacing and progression stability. Delivered a comprehensive balance pass that adjusted speed, damage, range, and cost parameters, establishing a more stable gameplay loop and enabling future data-driven tuning. Enhanced Level 1 by refining tower stats and overhauling UI elements, including game over screens and path indicators, to support clearer player feedback and onboarding. All changes were implemented through targeted feature commits, with no bug fixes required.
December 2024 monthly summary: Delivered a pivotal balance and UI overhaul for Level 1 in Blue-Square-Legion/Tower, driving clearer player feedback and more strategic decision-making. Implemented comprehensive tower stat recalibration and UI enhancements to support a tighter gameplay loop, with dedicated UI elements for game over and path indicators, plus refined placement text to reduce onboarding friction. The changes establish a scalable foundation for future tuning and monetization balance across tower types.
December 2024 monthly summary: Delivered a pivotal balance and UI overhaul for Level 1 in Blue-Square-Legion/Tower, driving clearer player feedback and more strategic decision-making. Implemented comprehensive tower stat recalibration and UI enhancements to support a tighter gameplay loop, with dedicated UI elements for game over and path indicators, plus refined placement text to reduce onboarding friction. The changes establish a scalable foundation for future tuning and monetization balance across tower types.
Month: 2024-11 — Focus: balance tuning for Blue-Square-Legion/Tower. Delivered a comprehensive balance pass adjusting enemy stats (speed, damage, range, cost) and tower stats (speed, damage, fire rate, range) to create a balanced and stable gameplay loop. Changes implemented via two commits: 168d60221fec3de5133995f38618226a3ba57dd0 ('Game balance') and c38fe709fd17ac391b41489e577c43328cf0bdd7 ('Game balance phase 2 works fine'). Result: improved pacing and progression stability, reduced imbalance risk, enabling data-driven tuning and smoother future releases.
Month: 2024-11 — Focus: balance tuning for Blue-Square-Legion/Tower. Delivered a comprehensive balance pass adjusting enemy stats (speed, damage, range, cost) and tower stats (speed, damage, fire rate, range) to create a balanced and stable gameplay loop. Changes implemented via two commits: 168d60221fec3de5133995f38618226a3ba57dd0 ('Game balance') and c38fe709fd17ac391b41489e577c43328cf0bdd7 ('Game balance phase 2 works fine'). Result: improved pacing and progression stability, reduced imbalance risk, enabling data-driven tuning and smoother future releases.

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