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MarkoPiplica

PROFILE

Markopiplica

Over three months, contributed to the IP-2025/waves-of-the-fallen repository by building core gameplay systems and enhancing player experience across combat, audio, and mobile usability. Developed and refined combat mechanics, enemy AI, and a health system using C# and GDScript within the Godot Engine, enabling responsive player and enemy interactions. Designed a modular audio subsystem with directional sound, UI integration, and configurable settings, improving immersion and feedback. Implemented JSON-based enemy pattern loading for mobile compatibility and extended joystick input for smoother controls. Focused on maintainable code through refactoring, bug fixing, and scene management, supporting rapid iteration and cross-platform stability.

Overall Statistics

Feature vs Bugs

65%Features

Repository Contributions

47Total
Bugs
7
Commits
47
Features
13
Lines of code
1,648
Activity Months3

Work History

June 2025

13 Commits • 5 Features

Jun 1, 2025

June 2025 (IP-2025/waves-of-the-fallen): Consolidated audio reliability, mobile-friendly content loading, and input responsiveness into a cohesive release. Key outcomes include stable audio playback across background music and game events, new weapon sound effects, configurable sound settings, JSON-based enemy pattern loading for mobile, refined UI navigation, and extended joystick input for smoother player control. These changes enhance player experience, reduce debugging overhead, and improve cross-platform performance.

May 2025

24 Commits • 6 Features

May 1, 2025

May 2025 was anchored by delivering a scalable audio subsystem and strengthening in-game feedback across combat scenarios in IP-2025/waves-of-the-fallen. Key outcomes include a modular Sound System with directional audio, UI integration, and resource-based SoundManager; per-class walking sounds with reliable signaling; and a suite of weapon, hit, and environment sounds that enhance immersion and player responsiveness. Project startup and main scene configuration were stabilized for reliable runs, and code hygiene improvements were implemented to support ongoing audio work.

April 2025

10 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary for IP-2025/waves-of-the-fallen: Delivered two core features with solid technical foundations, stabilized the codebase, and set the stage for rapid balancing iterations. Key outcomes include a playable Combat and Health System and a Wave Timer System with UI updates, plus stability work to resolve a merge regression and folder rename-induced refactors. The work enables faster iteration on gameplay balance and player experience while improving maintainability.

Activity

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Quality Metrics

Correctness84.0%
Maintainability85.2%
Architecture79.2%
Performance82.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#GDScript

Technical Skills

Android DevelopmentAudio IntegrationAudio ManagementBug FixingC#Character AnimationCharacter ControllerCharacter Health ManagementCharacter Health SystemCharacter ScalingCombat MechanicsCombat SystemConfigurationEnemy AIEnemy Scaling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

IP-2025/waves-of-the-fallen

Apr 2025 Jun 2025
3 Months active

Languages Used

C#GDScript

Technical Skills

Character ControllerCharacter Health ManagementCharacter Health SystemCharacter ScalingCombat MechanicsCombat System