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Maxime Heckel

PROFILE

Maxime Heckel

Maxime Heckel developed and integrated a new MeshGradient shader for the paper-design/shaders repository, focusing on enhancing design workflows with advanced visual effects. He built a bootstrap demo application using React and Vite to showcase the shader’s capabilities, including configuration files and adjustments to the build process to support seamless integration. By updating the shaders-react export, Maxime enabled downstream projects to easily adopt the new shader. His work leveraged JavaScript, TypeScript, and GLSL, demonstrating depth in both frontend development and shader programming. The project delivered a robust foundation for future shader features, though the scope was limited to a single feature.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
510
Activity Months1

Work History

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary highlighting business value and technical achievements for the paper-design/shaders repository. Delivered a new MeshGradient shader and demonstrated its capabilities through a bootstrap demo app, including configuration files and build adjustments to support the shader package. Updated the shaders-react export to include the new shader, enabling seamless integration into design workflows and downstream projects.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GLSLJavaScriptTypeScript

Technical Skills

Build ToolsFrontend DevelopmentReactShadersViteWebGL

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

paper-design/shaders

Nov 2024 Nov 2024
1 Month active

Languages Used

GLSLJavaScriptTypeScript

Technical Skills

Build ToolsFrontend DevelopmentReactShadersViteWebGL