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Matt Idzik

PROFILE

Matt Idzik

Worked on gameplay balance and backend stability across multiple repositories, including crystallpunk-14/crystall-punk-14, SerbiaStrong-220/space-station-14, and Alpha-Two/space-station-14. Delivered a feature to improve match balance by increasing the minimum player count for the Wizard midround event, iteratively updating both C# code and YAML configuration. Addressed moderation fairness by refactoring votekick cooldown logic to respect configuration variables, ensuring predictable timeout behavior. Enhanced containment system reliability by introducing power-aware predicates in server-side logic, preventing unnecessary deactivations. Demonstrated skills in backend development, configuration management, and entity component systems, with a focus on maintainable, traceable changes that improved gameplay and operational stability.

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

4Total
Bugs
2
Commits
4
Features
1
Lines of code
82
Activity Months3

Your Network

83 people

Work History

February 2026

1 Commits

Feb 1, 2026

Month: 2026-02 | Repository: Alpha-Two/space-station-14 Key features delivered - Containment Field Generator Deactivation Logic Stabilization: Deactivation now occurs only when both connected generators are below power threshold, preventing unintended field losses. Major bugs fixed - Implemented a power-aware predicate in RemoveConnections to selectively deactivate connections based on the power status of both generators, preventing unnecessary deactivations and stabilizing containment fields. Commit: 45a5d5b1d9eadaefec27dd04cd212db6b85a4533 (fix for #41006). Overall impact and accomplishments - Significantly improved reliability and uptime of containment systems, reducing operational risk and supporting safer station operations. Technologies/skills demonstrated - Predicate-based logic, conditional connection management, power-level awareness, and maintainable code changes with traceable commits.

October 2025

2 Commits

Oct 1, 2025

Monthly performance summary for 2025-10 focused on stabilizing multiplayer moderation in SerbiaStrong-220/space-station-14. Key feature delivered: votekick cooldown handling fix that respects the VotekickTimeout CVar and the optional timeoutOverride in TimeoutStandardVote, preventing unintended one-hour cooldowns. Major bug fixed: votekick cooldown behavior was corrected to align with configuration, eliminating erroneous long cooldown penalties. Technical work included a targeted refactor of TimeoutStandardVote to include timeoutOverride, with changes associated to issue #40622. The changes are isolated, well-documented, and traceable via the commits listed below. Overall impact: improved player experience and fairness in moderation workflows, reduced edge-case support issues, and strengthened game balance without introducing new features beyond the intended fix. Technologies/skills demonstrated: CVar/config handling, defensive coding for timeouts, refactoring for maintainability, and clear commit messaging for traceability.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 Monthly Summary for crystallpunk-14/crystall-punk-14 focusing on mid-round balance improvements and configuration updates.

Activity

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Quality Metrics

Correctness87.6%
Maintainability80.0%
Architecture75.0%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

Backend DevelopmentBug FixingConfiguration ManagementEntity Component SystemGame DevelopmentServer-side Logic

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

SerbiaStrong-220/space-station-14

Oct 2025 Oct 2025
1 Month active

Languages Used

C#

Technical Skills

Backend DevelopmentBug FixingGame Development

crystallpunk-14/crystall-punk-14

Sep 2025 Sep 2025
1 Month active

Languages Used

YAML

Technical Skills

Configuration ManagementGame Development

Alpha-Two/space-station-14

Feb 2026 Feb 2026
1 Month active

Languages Used

C#

Technical Skills

Entity Component SystemGame DevelopmentServer-side Logic