
Contributed to the warhammer_fantasy_universalis repository by delivering a comprehensive UI and graphics refresh, integrating new faction mechanics, and enhancing localization. Focused on asset integration and GUI development, the work included implementing the Orc fightiness government mechanic with dynamic UI elements and overhauling the racial bonuses interface for improved clarity. Addressed gameplay balance by fixing Bretonnian Hussars modifiers and aligning them with DLC configurations. Utilized skills in graphics programming, configuration, and data management, working with languages such as DDS and text. The updates improved user experience, ensured multi-DLC compatibility, and provided scalable solutions for future asset and UI expansions.
December 2024 monthly summary for jeffreydgomez/warhammer_fantasy_universalis: Delivered a major UI/graphics refresh, new faction mechanics, and robust localization. Implemented Orc fightiness government mechanic, Lizardfolk Holy Site visuals, Bretonnian Hussars bug fix, Bretonnian duchy ideas, Bretonnian ideas, and an overhauled Racial bonuses GUI. Focused on business value: improved user experience, gameplay balance, multi-DLC compatibility, and scalable UI/assets.
December 2024 monthly summary for jeffreydgomez/warhammer_fantasy_universalis: Delivered a major UI/graphics refresh, new faction mechanics, and robust localization. Implemented Orc fightiness government mechanic, Lizardfolk Holy Site visuals, Bretonnian Hussars bug fix, Bretonnian duchy ideas, Bretonnian ideas, and an overhauled Racial bonuses GUI. Focused on business value: improved user experience, gameplay balance, multi-DLC compatibility, and scalable UI/assets.

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