
Over a three-month period, contributed to the Mrcookie84/Dungeon-Crawler repository by building core 2D gameplay systems and stabilizing combat features using Unity and C#. Developed a foundational player movement system with test scenes to streamline iteration and QA, then expanded the project with core mechanics such as rotating puzzles, teleportation, and map-based progression. Enhanced the user experience through DOTween-powered animations and cross-scene UI integration, while implementing a save system to support player growth. Addressed fight scene reliability and asset management by refining prefab orchestration and Unity metadata, resulting in a scalable, maintainable codebase with improved combat flow and asset governance.
April 2025: Stabilized core combat flow and improved asset governance for Dungeon-Crawler. Delivered fight scene reliability, player prefab orchestration, Unity asset metadata updates, and group-based combat enhancements with UI and input improvements. These changes reduce fight-related defects, enable smoother iterations, and establish a scalable foundation for future combat features.
April 2025: Stabilized core combat flow and improved asset governance for Dungeon-Crawler. Delivered fight scene reliability, player prefab orchestration, Unity asset metadata updates, and group-based combat enhancements with UI and input improvements. These changes reduce fight-related defects, enable smoother iterations, and establish a scalable foundation for future combat features.
March 2025 monthly summary for Mrcookie84/Dungeon-Crawler: Delivered core gameplay mechanics and visuals, plus a robust map-based UI and progression system that enhance exploration, player growth, and retention. Established cross-scene UI integration and a save system, with DOTween-based animation enhancements to improve feel and responsiveness. This work creates a scalable foundation for future content and reduces onboarding friction, driving engagement and retention.
March 2025 monthly summary for Mrcookie84/Dungeon-Crawler: Delivered core gameplay mechanics and visuals, plus a robust map-based UI and progression system that enhance exploration, player growth, and retention. Established cross-scene UI integration and a save system, with DOTween-based animation enhancements to improve feel and responsiveness. This work creates a scalable foundation for future content and reduces onboarding friction, driving engagement and retention.
February 2025 (Mrcookie84/Dungeon-Crawler): Delivered a foundational Basic Player Movement System via a dedicated test scene (scenetest.unity) and a simple movement script enabling forward/backward movement with D/A and accompanying visual rotation. Implemented code cleanup in a follow-up commit to remove commented/legacy movement code, reducing technical debt and improving maintainability. This work establishes a repeatable testbed for gameplay iteration and QA, setting the stage for future feature development and refinements.
February 2025 (Mrcookie84/Dungeon-Crawler): Delivered a foundational Basic Player Movement System via a dedicated test scene (scenetest.unity) and a simple movement script enabling forward/backward movement with D/A and accompanying visual rotation. Implemented code cleanup in a follow-up commit to remove commented/legacy movement code, reducing technical debt and improving maintainability. This work establishes a repeatable testbed for gameplay iteration and QA, setting the stage for future feature development and refinements.

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