
Over a two-month period, contributed to the EoaNB-Team/EoaNB repository by developing eight gameplay features and resolving two bugs, focusing on historical simulation and game design. Work included refining economic systems for Persia, enhancing localization stability, and improving data modeling for scalability. Used scripting and YAML to implement event tooltips, optimize AI behavior, and adjust regional ownership dynamics for historical accuracy. Addressed data integrity by correcting advisor references and stabilizing localization for Rumelia. Initiated scaffolding for future Warleader features, demonstrating a structured approach to iterative development. Emphasized data structuring, configuration management, and text file manipulation to support robust, maintainable gameplay systems.
February 2026 — EoaNB-Team/EoaNB: Delivered the Persia Social Reform: Decision and Event System feature, enabling dynamic decision-making and event flows around Persia's modernization vs traditional values. The work includes adjustments to clergy response to westernization and modifications to existing decisions to tune their effects, plus a new event offering the Shah choices on social changes. This work aligns with business goals to provide richer narrative choices and configurable gameplay, while laying groundwork for future content. Commit reference: d6ea8b018fea3351defa64fb16167fb873a657a1.
February 2026 — EoaNB-Team/EoaNB: Delivered the Persia Social Reform: Decision and Event System feature, enabling dynamic decision-making and event flows around Persia's modernization vs traditional values. The work includes adjustments to clergy response to westernization and modifications to existing decisions to tune their effects, plus a new event offering the Shah choices on social changes. This work aligns with business goals to provide richer narrative choices and configurable gameplay, while laying groundwork for future content. Commit reference: d6ea8b018fea3351defa64fb16167fb873a657a1.

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