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Mtio26

PROFILE

Mtio26

Over two months, Mtiooh1 contributed to the EoaNB-Team/EoaNB repository by developing eight gameplay features and resolving two bugs, focusing on historical simulation and game balance. Their work included refining economic systems for Persia, enhancing localization stability, and improving data modeling for country categorization. Using YAML and plaintext scripting, Mtiooh1 implemented event tooltips for Tunisia and France, adjusted AI behavior, and updated ownership dynamics for Singapore and Malacca to reflect historical accuracy. They also addressed data integrity by correcting advisor references and began scaffolding for a new Warleader feature, demonstrating depth in configuration management, data structuring, and historical research.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
81
Activity Months1

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 — EoaNB-Team/EoaNB: Delivered the Persia Social Reform: Decision and Event System feature, enabling dynamic decision-making and event flows around Persia's modernization vs traditional values. The work includes adjustments to clergy response to westernization and modifications to existing decisions to tune their effects, plus a new event offering the Shah choices on social changes. This work aligns with business goals to provide richer narrative choices and configurable gameplay, while laying groundwork for future content. Commit reference: d6ea8b018fea3351defa64fb16167fb873a657a1.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

plaintext

Technical Skills

decision makingevent scriptinggame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EoaNB-Team/EoaNB

Feb 2026 Feb 2026
1 Month active

Languages Used

plaintext

Technical Skills

decision makingevent scriptinggame development