
Developed a Time Management System with real-time tracking and an interactive TimeView UI for the procrastination-simulator repository, enabling precise in-game time control including start, stop, and speed adjustments. Leveraged JavaScript and React to implement robust state management and cross-component synchronization, ensuring reliable time handling and responsive user interface updates. Addressed critical bugs affecting timer initialization and speed-state feedback, improving gameplay pacing and reducing playtest overhead. Demonstrated strengths in front end and full stack development, object-oriented programming, and incremental delivery. The work enhanced reliability and user experience, delivering measurable value through improved real-time control and seamless integration within the game environment.
February 2025: Delivered a Time Management System with Real-Time Tracking and a TimeView UI for spencerdearman/procrastination-simulator, enabling precise in-game time control including start/stop and speed adjustments. Fixed critical timer start method and speed-state reflection bugs to ensure reliable time handling. Improvements reduce playtest overhead and improve pacing control, delivering measurable business value through enhanced reliability and user experience.
February 2025: Delivered a Time Management System with Real-Time Tracking and a TimeView UI for spencerdearman/procrastination-simulator, enabling precise in-game time control including start/stop and speed adjustments. Fixed critical timer start method and speed-state reflection bugs to ensure reliable time handling. Improvements reduce playtest overhead and improve pacing control, delivering measurable business value through enhanced reliability and user experience.

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