
Worked on the Citadel-Station-13-RP repository, focusing on backend development and game feature refinement using DM. Delivered two features and resolved one bug, targeting visual stability and user experience improvements. Addressed graphical glitches by stabilizing Soulcatcher projection overlays, ensuring consistent visuals during gameplay. Enhanced the distillery system by adding user feedback for reactions, refining temperature control logic, and removing non-functional elements to streamline usability. Introduced categorization and improved naming for lathe designs, making content more discoverable and organized. Demonstrated skills in bug fixing, code organization, and refactoring, with a technical approach centered on maintainability and improved content governance.
Summary for 2024-11 (Citadel-Station-13-Citadel-Station-13-RP): Focused on stabilizing visuals, improving UX, and establishing design categorization to improve quality and content governance. Deliveries reduced visual glitches, enhanced user feedback, and organized design assets for faster iteration and improved discoverability. Key deliveries: - Soulcatcher projection overlay stability: Fix overlay initialization when creating new Soulcatcher projections to prevent graphical glitches and ensure visual consistency. Commit 9f06a55ce57e91aa18cb2f572575c26969cee8f0. - Distillery usability improvements and cleanup: Enhance distillery UX by adding feedback messages for reactions, fix issues with ticked reactions; refactor temperature control to directly adjust the reagent holder's temperature for reliability; remove the non-functional 'examine radial' feature. Commit b64bcdd72f0e82d86a398c20f12a0dbbc4ef1a85. - Lathe design categorization and naming improvements: Introduce categories and subcategories for lathe designs to improve organization, searchability, and naming refinements for better clarity. Commit 656f809928018a1a92df59956df580e44533eb4b. Impact and accomplishments: - Reduced visual glitches in gameplay, improved UX for core tooling, and established design categorization to improve content governance and discoverability. Technologies/skills demonstrated: - Debugging and stability work on client-facing visuals; UX-focused refinements; design categorization and metadata tagging; commit-based traceability and refactoring.
Summary for 2024-11 (Citadel-Station-13-Citadel-Station-13-RP): Focused on stabilizing visuals, improving UX, and establishing design categorization to improve quality and content governance. Deliveries reduced visual glitches, enhanced user feedback, and organized design assets for faster iteration and improved discoverability. Key deliveries: - Soulcatcher projection overlay stability: Fix overlay initialization when creating new Soulcatcher projections to prevent graphical glitches and ensure visual consistency. Commit 9f06a55ce57e91aa18cb2f572575c26969cee8f0. - Distillery usability improvements and cleanup: Enhance distillery UX by adding feedback messages for reactions, fix issues with ticked reactions; refactor temperature control to directly adjust the reagent holder's temperature for reliability; remove the non-functional 'examine radial' feature. Commit b64bcdd72f0e82d86a398c20f12a0dbbc4ef1a85. - Lathe design categorization and naming improvements: Introduce categories and subcategories for lathe designs to improve organization, searchability, and naming refinements for better clarity. Commit 656f809928018a1a92df59956df580e44533eb4b. Impact and accomplishments: - Reduced visual glitches in gameplay, improved UX for core tooling, and established design categorization to improve content governance and discoverability. Technologies/skills demonstrated: - Debugging and stability work on client-facing visuals; UX-focused refinements; design categorization and metadata tagging; commit-based traceability and refactoring.

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