
Worked on the JetBrains/resharper-unity repository to enhance language detection accuracy within the Unity ReSharper YAML plugin. Addressed a bug where .cshtml files were misclassified as Blazor and ensured .razor files were correctly recognized as Blazor, even in the absence of assembly references. Improved the underlying logic by basing language calculation on actual project file types, which increased accuracy for Unity project language inference. Updated and stabilized unit tests to better reflect real-world project scenarios, reducing flaky results in continuous integration. Utilized C#, ASP.NET, and Blazor, with a focus on plugin development and robust unit testing practices throughout the process.
May 2025: JetBrains/resharper-unity - Enhanced Unity YAML plugin language detection accuracy and corrected file-type mappings to reduce misclassification and improve Blazor recognition for Unity projects. Updated logic to rely on proper project file types for language calculation, and aligned tests with real-world projects to improve CI reliability and reduce flaky results. These changes deliver clearer navigation, reduce false positives, and improve developer productivity in Unity workflows.
May 2025: JetBrains/resharper-unity - Enhanced Unity YAML plugin language detection accuracy and corrected file-type mappings to reduce misclassification and improve Blazor recognition for Unity projects. Updated logic to rely on proper project file types for language calculation, and aligned tests with real-world projects to improve CI reliability and reduce flaky results. These changes deliver clearer navigation, reduce false positives, and improve developer productivity in Unity workflows.

Overview of all repositories you've contributed to across your timeline