
Contributed to SPLURT-Station/S.P.L.U.R.T-Station-13 by expanding the Syndie Outpost map, adding new functional areas such as a bar and infirmary, and integrating interactive elements like camera consoles and a commander spawn point. Used DM and map design skills to refactor DMM assets, ensuring correct object definitions and stable gameplay. Addressed build issues and improved the Crimson Bastion map’s reliability through targeted bug fixes and asset updates. Focused on enhancing player engagement while reducing future maintenance needs, demonstrating a methodical approach to level design, scripting, and quality assurance within the game development workflow over the course of the month.
December 2024 – SPLURT-Station/S.P.L.U.R.T-Station-13: Delivered impactful map enhancements and stability fixes that elevate player engagement and reduce post-release maintenance. Key outcomes include a feature-complete Syndie Outpost with new areas and interactive systems, plus robust fixes to the Crimson Bastion map to ensure correct behavior and definitions across DMM assets. These changes reinforce the product's quality, playability, and future scalability.
December 2024 – SPLURT-Station/S.P.L.U.R.T-Station-13: Delivered impactful map enhancements and stability fixes that elevate player engagement and reduce post-release maintenance. Key outcomes include a feature-complete Syndie Outpost with new areas and interactive systems, plus robust fixes to the Crimson Bastion map to ensure correct behavior and definitions across DMM assets. These changes reinforce the product's quality, playability, and future scalability.

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