
Contributed to the uprm-inso4101-2025-2026-s1/semester-project-esports_organizer repository by developing foundational backend features for esports event management. Built a core Event model in JavaScript using object-oriented principles, establishing relationships with placeholder classes for user profiles, communities, and tournaments to support scalable event creation and association. Designed and implemented an email notification system leveraging Node.js, Nodemailer, and Handlebars, incorporating rate limiting, retry logic, and templated messages that include event location details. This work established a robust data flow and automated communication framework, enabling reliable event coordination and laying the groundwork for future user engagement and feature expansion.
October 2025 monthly summary for uprm-inso4101-2025-2026-s1/semester-project-esports_organizer. Delivered foundational domain and communication capabilities: Esports Event Core Model with relationships and example usage; and a robust Email Notification System with rate limiting, retry logic, templates, and event location awareness. No major bugs reported this month. The work provides a scalable base for event creation, user engagement, and automated communications, driving business value through improved coordination and reliability.
October 2025 monthly summary for uprm-inso4101-2025-2026-s1/semester-project-esports_organizer. Delivered foundational domain and communication capabilities: Esports Event Core Model with relationships and example usage; and a robust Email Notification System with rate limiting, retry logic, templates, and event location awareness. No major bugs reported this month. The work provides a scalable base for event creation, user engagement, and automated communications, driving business value through improved coordination and reliability.

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