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Elliot Valeev

PROFILE

Elliot Valeev

Worked on enhancing the reliability and precision of 3D interactions within the Godot editor by addressing a targeted issue in the godotengine/godot repository. Focused on correcting the axis-aligned bounding box (AABB) calculation for the Node3D gizmo, this developer improved selection accuracy, thereby reducing mis-selections and streamlining the editing workflow for 3D nodes. The solution involved in-depth work with C++ and 3D graphics programming, applying game development expertise to refine editor behavior. Over the course of the month, the primary contribution centered on this bug fix, demonstrating a detail-oriented approach to improving core editor functionality for end users.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
2
Activity Months1

Work History

November 2025

1 Commits

Nov 1, 2025

Month: 2025-11 — Focused on editor reliability and 3D interaction fidelity. Delivered a targeted bug fix for Node3D gizmo AABB calculation to improve selection accuracy in the Godot editor, reducing mis-selections and editor friction.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

3D graphics programmingC++game development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Nov 2025 Nov 2025
1 Month active

Languages Used

C++

Technical Skills

3D graphics programmingC++game development