
Worked on the Thrive repository to deliver targeted improvements in game UI and Windows application functionality using C#, Godot Engine, and UI/UX design principles. Developed a Windows-specific display selection feature, enhancing multi-monitor support and window management by refining monitor selection logic and updating the user interface for better usability. Addressed a UI bug by refactoring internal label handling for compound bar numbers, ensuring consistent visibility and accurate data display across different UI modes. Focused on maintainability and user clarity, the work emphasized robust internal logic and clear user-facing descriptions, contributing to a more reliable and user-friendly experience for Thrive players.
November 2025: Delivered a Windows-specific Display Selection setting for Thrive to enhance window management and monitor configuration. The feature is Windows-gated, with GUI tweaks and refined monitor selection logic to improve usability when users manually move the game window. No major bugs fixed this month; emphasis remained on feature delivery and system stability.
November 2025: Delivered a Windows-specific Display Selection setting for Thrive to enhance window management and monitor configuration. The feature is Windows-gated, with GUI tweaks and refined monitor selection logic to improve usability when users manually move the game window. No major bugs fixed this month; emphasis remained on feature delivery and system stability.
August 2025 monthly summary for Thrive repository. Focused on improving visibility and consistency of compound bar numbers across UI modes, stabilizing label rendering, and ensuring accurate amount display. Delivered a targeted bug fix with internal refactor to support dynamic labeling, enhancing user clarity and data reliability across compact and normal views.
August 2025 monthly summary for Thrive repository. Focused on improving visibility and consistency of compound bar numbers across UI modes, stabilizing label rendering, and ensuring accurate amount display. Delivered a targeted bug fix with internal refactor to support dynamic labeling, enhancing user clarity and data reliability across compact and normal views.

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