
Worked on expanding and refining the game environment for the oscaralonsoo/TheApprentice repository over three months, focusing on map scalability, level design, and gameplay stability. Used C++ and XML to increase map dimensions, recalibrate tile configurations, and update asset references, enabling larger and more detailed worlds. Enhanced player experience by refining collision geometry, tuning player controls, and improving onboarding through iterative level design in the Tiled editor. Delivered new levels and addressed collision and visual discrepancies, ensuring smoother gameplay and a solid foundation for future content. Emphasized version control and iterative testing to maintain cohesive integration across evolving game features.
May 2025: Core map development and level content enhancements for TheApprentice. Delivered new level content, refined gameplay areas, and resolved key stability issues to improve player experience and expand playable content. The work focused on map data creation, level design, and tile-based updates across Escenario 5, Escenario 23, and Map23_Laia, with a targeted fix of collision and visual discrepancies.
May 2025: Core map development and level content enhancements for TheApprentice. Delivered new level content, refined gameplay areas, and resolved key stability issues to improve player experience and expand playable content. The work focused on map data creation, level design, and tile-based updates across Escenario 5, Escenario 23, and Map23_Laia, with a targeted fix of collision and visual discrepancies.
April 2025 performance summary for TheApprentice project. Focused on level design, collision geometry, and player control tuning to improve onboarding and gameplay flow. Delivered: refined level design and collision geometry for main level and tutorial maps (Map0.tmx and tutorial map) with new collision objects and adjusted positions; updated player spawn position and movement to align with the redesigned level; ensured cohesive integration across multiple commits (Nuevo Tutorial, Sala huevos, Parkour actualizado, Actualizar tutorial, Tutorial). Impact: smoother early gameplay, reduced collision issues, and a stronger foundation for future content. Technologies/skills: level design tooling, collision geometry, physics alignment, Git-based version control, iterative testing.
April 2025 performance summary for TheApprentice project. Focused on level design, collision geometry, and player control tuning to improve onboarding and gameplay flow. Delivered: refined level design and collision geometry for main level and tutorial maps (Map0.tmx and tutorial map) with new collision objects and adjusted positions; updated player spawn position and movement to align with the redesigned level; ensured cohesive integration across multiple commits (Nuevo Tutorial, Sala huevos, Parkour actualizado, Actualizar tutorial, Tutorial). Impact: smoother early gameplay, reduced collision issues, and a stronger foundation for future content. Technologies/skills: level design tooling, collision geometry, physics alignment, Git-based version control, iterative testing.
March 2025: Focused on enabling a larger game environment by expanding map size and tile configuration for The Apprentice. Key work included increasing map dimensions, recalibrating tile sizes in the Tiled map editor, updating tile set references, and adjusting the Static Background layer to align with the new map. This lays groundwork for a more detailed world and improved player experience. No major bug fixes were completed this month; all efforts were on feature delivery and editor integration. The work improves scalability for future content and performance by streamlining map tooling and asset references.
March 2025: Focused on enabling a larger game environment by expanding map size and tile configuration for The Apprentice. Key work included increasing map dimensions, recalibrating tile sizes in the Tiled map editor, updating tile set references, and adjusting the Static Background layer to align with the new map. This lays groundwork for a more detailed world and improved player experience. No major bug fixes were completed this month; all efforts were on feature delivery and editor integration. The work improves scalability for future content and performance by streamlining map tooling and asset references.

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