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Pascra

PROFILE

Pascra

Arnaú Pascual contributed to oscaralonsoo/TheApprentice by expanding and refining the game’s map environments, focusing on scalable level design and improved player experience. Using C++, XML, and the Tiled map editor, he increased map dimensions, recalibrated tile sizes, and updated asset references to support larger, more detailed worlds. He enhanced collision geometry and player movement, ensuring smoother onboarding and gameplay flow. Arnaú also created new levels and addressed collision and visual discrepancies, demonstrating depth in both feature development and bug resolution. His work established a robust foundation for future content, emphasizing maintainability and cohesive integration across evolving game assets.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

10Total
Bugs
1
Commits
10
Features
6
Lines of code
1,854,767
Activity Months3

Work History

May 2025

4 Commits • 3 Features

May 1, 2025

May 2025: Core map development and level content enhancements for TheApprentice. Delivered new level content, refined gameplay areas, and resolved key stability issues to improve player experience and expand playable content. The work focused on map data creation, level design, and tile-based updates across Escenario 5, Escenario 23, and Map23_Laia, with a targeted fix of collision and visual discrepancies.

April 2025

5 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary for TheApprentice project. Focused on level design, collision geometry, and player control tuning to improve onboarding and gameplay flow. Delivered: refined level design and collision geometry for main level and tutorial maps (Map0.tmx and tutorial map) with new collision objects and adjusted positions; updated player spawn position and movement to align with the redesigned level; ensured cohesive integration across multiple commits (Nuevo Tutorial, Sala huevos, Parkour actualizado, Actualizar tutorial, Tutorial). Impact: smoother early gameplay, reduced collision issues, and a stronger foundation for future content. Technologies/skills: level design tooling, collision geometry, physics alignment, Git-based version control, iterative testing.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025: Focused on enabling a larger game environment by expanding map size and tile configuration for The Apprentice. Key work included increasing map dimensions, recalibrating tile sizes in the Tiled map editor, updating tile set references, and adjusting the Static Background layer to align with the new map. This lays groundwork for a more detailed world and improved player experience. No major bug fixes were completed this month; all efforts were on feature delivery and editor integration. The work improves scalability for future content and performance by streamlining map tooling and asset references.

Activity

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Quality Metrics

Correctness78.0%
Maintainability78.0%
Architecture74.0%
Performance74.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++XML

Technical Skills

C++Game DevelopmentLevel DesignXML

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

oscaralonsoo/TheApprentice

Mar 2025 May 2025
3 Months active

Languages Used

XMLC++

Technical Skills

Game DevelopmentLevel DesignC++XML