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Pedro Rauiz Estigarribia Gestal

PROFILE

Pedro Rauiz Estigarribia Gestal

Over 14 months, contributed to the beamable/BeamableProduct repository by building and refining backend systems, developer tooling, and Unreal Engine integrations. Delivered features such as selective content management, robust CLI commands, and dynamic configuration workflows, focusing on reliability and developer experience. Applied C#, .NET, and Docker to implement API integrations, asynchronous processing, and microservice orchestration, while addressing edge cases in deployment, permissions, and content lifecycle. Enhanced code generation and project initialization for Unreal Engine, improved error handling, and streamlined cross-repo tooling. The work emphasized maintainability, cross-environment consistency, and efficient onboarding, resulting in more predictable builds and resilient development pipelines.

Overall Statistics

Feature vs Bugs

55%Features

Repository Contributions

45Total
Bugs
18
Commits
45
Features
22
Lines of code
5,763
Activity Months14

Work History

April 2026

2 Commits • 1 Features

Apr 1, 2026

April 2026 performance summary for beamable/BeamableProduct. Delivered two key updates to improve reliability and flexibility. In Unreal C#MS client, fixed deserialization for ReplacementTypeInfos so null becomes an empty array, and removed outdated commented code in ConfigService to improve maintainability. Introduced dynamic CDN base URL derivation driven by API host and updated content history labeling from 'Created' to 'Added' for clarity, enabling better content governance and environment-specific URL generation. These changes strengthen production stability, reduce runtime errors, and improve deployment flexibility across environments. Technologies demonstrated include C#, Unreal integration, JSON deserialization, and URL derivation patterns.

March 2026

5 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for beamable/BeamableProduct: Delivered a Content History CLI enabling inspect and restore of content changes, with a relaxation of the manifest-uid requirement to simplify usage. Fixed stability gaps in the Content History Page by ensuring ContentHistoryEntries uses an empty array when no entries exist, reducing null-reference risks. Hardened OpenAPI/schema generation by escaping '#' in JWT-related variable names to prevent generation errors. These changes strengthen content recovery workflows, improve reliability, and enhance developer experience with safer, traceable changes.

January 2026

1 Commits • 1 Features

Jan 1, 2026

Month: 2026-01 — BeamableProduct: Focused on stabilizing Unreal Engine integration by enforcing a minimum .NET version for Beamable Unreal projects. Implemented a change to InitUnrealSDK to copy a global.json file, standardizing the .NET runtime baseline and reducing setup errors across developer machines.

November 2025

3 Commits • 2 Features

Nov 1, 2025

2025-11 monthly summary for beamable/BeamableProduct. Key features delivered, major bugs fixed, impact, and technologies demonstrated, with clear linkage to business value and traceable commits. Summary of delivered work: - Unreal Engine Code Generation Reliability Bug Fix: addressed reliability issues in UE code generation by updating security scopes (from "user" to "auth") and sanitizing parameter names using AsParameterName to avoid conflicts with Unreal's global variables. This improves generated code correctness and reduces runtime errors in UE integrations. Commit: BBC513d8836f07de8b1506fef6d02a39619064a3. - Project PS Command Enhancement: Include Storage Object Dependencies: extended the project ps command to include storage object dependencies for services that utilize them, enhancing output usefulness for dependency tracking and troubleshooting. Commit: 228c13534987618f8b43128662ef679599fde2cd. - Content Snapshots and Properties Sorting: added sorting for content snapshots and properties to improve clarity and usability in version control and review processes. Commit: a42d8f0d4e7bb77f0584037c688a7ab7ba791b4f. Impact and accomplishments: - Improved reliability and correctness of generated Unreal code, reducing debug time and enabling faster feature delivery in UE integrations. - Enhanced developer tooling and observability for service dependencies, enabling quicker impact assessment and troubleshooting. - Better data organization in version control through sorting, improving readability of content histories and reviews. - Overall contribution strengthens the product's maintainability and developer experience while delivering tangible business value in development workflows. Technologies/skills demonstrated: - Unreal Engine code generation practices, parameter name sanitization, and preprocessor-related fixes. - CLI tooling enhancements and dependency visualization for project management commands. - Version control discipline with clear, traceable commits and documentation in commit messages.

October 2025

1 Commits

Oct 1, 2025

2025-10 Monthly Summary for beamable/BeamableProduct: Key achievements - Init Command Realm Selection Robustness: refined realm initialization logic to prevent failures with archived realms of identical names or realms sharing prefixes. Major bugs fixed - Fixed init failures in edge cases (archived realms with identical names; realms with equal starting substrings) via commit 828f1c7ffb6a16d45abb94dd252f6c85153b1e7e. Impact and accomplishments - Increased reliability of environment initialization, reducing deployment blockers and improving developer onboarding for multi-realm environments. Technologies/skills demonstrated - Bug triage and targeted debugging, C#/.NET changes, Git-based commit workflow, validation of edge cases in initialization logic. Business value - Lower support load and faster time-to-value for new environments due to more predictable setup processes.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 — BeamableProduct: Unreal Engine integration enhancements and compatibility fixes for Beamable CLI. Implemented automatic compatibility property for C# projects linked with Unreal; resolved content file handling, Unreal SDK initialization path issues, and C# MS Static Analyzer behavior when the Unreal compatibility flag is enabled. Changes captured in commit f6107eaadb14e6176f5d454734f3cbcac9c6a693 ("Bunch of fixes").

August 2025

2 Commits • 1 Features

Aug 1, 2025

August 2025 focused on stabilizing tooling and expanding lobby management capabilities to improve reliability and configurability in federated server deployments. Key efforts centered on hardening Unreal Engine CLI bindings and enhancing lobby data workflows for dedicated servers in beamable/BeamableProduct.

July 2025

2 Commits

Jul 1, 2025

Month 2025-07 focused on strengthening security and permission controls for BeamableProduct's WebSocket paths and realm data access. Delivered a critical backend fix to enforce proper permission scopes and role requirements for WebSocket-based ps commands, ensuring admin-restricted realm data access respects realm-scoped permissions and improves permission-denied handling. Updated the changelog to reflect the fix and current limitations. Validated permissions using admin endpoints to retrieve realms, ensuring correct enforcement across data access paths. Business value realized: reduced risk of unauthorized access, clearer error signaling, and improved developer confidence in secure WebSocket operations.

June 2025

10 Commits • 5 Features

Jun 1, 2025

June 2025 focused on delivering robust content lifecycle tooling, reliability improvements, and startup controls to reduce manual toil and prevent content/cmd failures. Key outcomes include a new content resolution workflow, resilience against missing manifests, de-duplication of content events, standardized identity/endpoints and clarified CLI outputs, and enhanced startup/logging reliability with configurable prewarming and PID safeguards. These changes collectively improve content correctness, operator experience, and overall system reliability.

February 2025

2 Commits • 2 Features

Feb 1, 2025

February 2025: Delivered selective content pull capability in Beamable CLI and aligned tooling across UnrealSDK. The changes improve data-transfer efficiency, reduce manual work, and strengthen cross-repo consistency, enabling faster feature delivery and more reliable development workflows.

January 2025

6 Commits • 3 Features

Jan 1, 2025

For 2025-01, delivered key Unreal Engine tooling enhancements and reliability fixes in beamable/BeamableProduct, driving more predictable builds, improved sample/project management, and safer client code generation. Highlights include a new Unreal Engine CLI command to select and configure sample repos, fixes to unreal init Target file modification, introduction of CallableFlags for client code generation, a naming collision fix in UE code generation, and CLI help improvements. These changes reduce build failures, streamline onboarding, and enable faster iteration across Unreal Engine samples and services.

December 2024

6 Commits • 3 Features

Dec 1, 2024

December 2024 — Delivered meaningful business value through deployment optimization, reliable code generation, and improved documentation. Key work spanned deployment plan pruning to avoid unnecessary Docker image uploads, CLI upgrade guidance for 3.x, and fixes to the source generator, Unreal integration, and OpenAPI schema handling. These changes reduce build artifacts and deployment time, improve reliability for microservices and Unreal workflows, and streamline migration and maintenance for customers.

November 2024

2 Commits • 1 Features

Nov 1, 2024

Monthly summary for 2024-11 focused on BeamableProduct. Delivered two prioritized items that enhanced developer tooling, reliability, and performance.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024: Delivered federation-wide local developer settings exposure and stabilization improvements for the BeamableProduct repository. Implemented a mechanism for any federation to expose local developer settings at startup, propagate them through Project Ps data structures, and enable microservices to access BuiltSettings to retrieve per-federation local settings. Fixed a lingering file handle in WriteProjectSettings. Stabilized log streaming by addressing TailLogs edge cases and cleaned up DiscoveryService, removing an unused cancellation token. These changes reduce startup friction, improve dev ergonomics, and enhance runtime reliability across federations and microservices.

Activity

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Quality Metrics

Correctness87.4%
Maintainability84.4%
Architecture81.6%
Performance79.2%
AI Usage21.8%

Skills & Technologies

Programming Languages

C#C++DockerfileJSONMarkdownShellTypeScriptXML

Technical Skills

.NET Development.NETAPI DesignAPI DevelopmentAPI IntegrationAPI developmentAPI integrationAsynchronous ProgrammingBackend DevelopmentBlueprint IntegrationBug FixingBuild SystemsC#C# DevelopmentC# Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

beamable/BeamableProduct

Oct 2024 Apr 2026
14 Months active

Languages Used

C#JSONDockerfileMarkdownShellXMLC++TypeScript

Technical Skills

API DevelopmentBackend DevelopmentCLI DevelopmentCommand Line InterfaceConfiguration ManagementError Handling