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PopoteProf

PROFILE

Popoteprof

Worked on the PopoteProf/2DPlatformerAdela-deReturn repository to enhance core gameplay and stability for a 2D platformer. Delivered ladder climbing mechanics with refined entry, exit, and climbing interactions, supported by a refactored interaction system. Overhauled the animation system by introducing new animation controllers and death animations, updating player, chest, and monster prefabs. Established an asset pipeline for 2D assets, optimizing sprite imports, tile assets, and texture settings. Addressed memory safety by implementing data reset functionality and ensuring event listeners were unsubscribed on object destruction. Utilized Unity, C#, and object-oriented programming to improve player experience and streamline future development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
534,535
Activity Months3

Your Network

2 people

Shared Repositories

2

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

Monthly summary for 2026-04 focused on PopoteProf/2DPlatformerAdela-deReturn. Key work concentrated on delivering smoother character movement and collision handling through coyote time and input buffering, addressing critical collision issues between monsters and their cadavers as well as between monsters themselves. This work improves gameplay responsiveness and reliability, directly enhancing player experience and retention.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025: Delivered the Trigger Zone System for the PopoteProf/2DPlatformerAdela-deReturn repo, introducing a reusable TriggerZone.cs to support 2D collision-trigger zones with tag filtering and optional deactivation. This unifies trigger-based gameplay logic, accelerates level design, and reduces boilerplate across levels. The feature is backed by a committed change (TriggerZone Added) and is expected to improve reliability and maintainability of level events.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for PopoteProf/3DSpacePirateAdventureLeRetoure. Focused on establishing a solid project foundation to accelerate future feature work, improve code quality, and ensure licensing compliance. Key achievements delivered this month: - Unity Project Bootstrapping and Licensing: Established initial Unity project scaffolding, enabling a clean start for development and future iterations. - Repository hygiene improvements: Added a .gitignore tailored for Unity build artifacts and caches to keep the repo clean and reduce noise in commits. - Licensing included: Integrated the MIT license into the project to ensure open-source clarity and compliance from the outset. Major bugs fixed: None reported this month. Overall impact and accomplishments: - Created a reproducible baseline that accelerates onboarding and feature delivery. - Reduced build artifact noise and ensured license compliance, mitigating risk for downstream distribution and collaboration. - Set the groundwork for consistent CI/CD integration and faster time-to-value for gameplay and tooling features. Technologies/skills demonstrated: - Unity project setup and bootstrapping - Git repository hygiene and per-project .gitignore configuration - Open-source licensing (MIT) and compliance practices - Basic project scaffolding to support iterative development Business value: - Shorter time-to-first-ship for new features, reduced onboarding friction for new contributors, and lower legal risk due to clear licensing.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture86.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#GitUnity

Technical Skills

2D game mechanicsGame DevelopmentProject SetupScriptingUnityVersion Controlcollision detectiongame development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

PopoteProf/2DPlatformerAdela-deReturn

Oct 2025 Apr 2026
2 Months active

Languages Used

C#

Technical Skills

Game DevelopmentScriptingUnity2D game mechanicscollision detectiongame development

PopoteProf/3DSpacePirateAdventureLeRetoure

Jan 2025 Jan 2025
1 Month active

Languages Used

GitUnity

Technical Skills

Project SetupVersion Control