
Daniel Amusah developed core features for the Michaelkelly71/Acity_CPP_Project repository, focusing on a Library Management System and a modular guessing game. He established a reusable C++ data model with class inheritance for books and members, laying a scalable foundation for future features. Daniel later delivered a Java-based GUI for the system, integrating MySQL for persistent data storage and streamlining library workflows. He also implemented Escape101, a C++ class for a four-digit guessing game, refactoring it for testability and integration. His work demonstrated solid use of C++, Java, object-oriented programming, and database management, emphasizing maintainable, extensible, and testable code structures.

April 2025 monthly summary for Michaelkelly71/Acity_CPP_Project. Primary delivery focused on a production-ready Library Management System GUI with data persistence. No major defects reported this period.
April 2025 monthly summary for Michaelkelly71/Acity_CPP_Project. Primary delivery focused on a production-ready Library Management System GUI with data persistence. No major defects reported this period.
February 2025 – Michaelkelly71/Acity_CPP_Project: Implemented Escape101 as a new C++ class for a four-digit guessing game with high/low feedback, enabling standalone play and future integration. Commit 8c07a8a8e247284b7ae29421c1b114bc657f4c64 added the game; commit 705eb9cfc883799af5da668078848381a2ec596a refactored by removing the main entry point to facilitate integration into a larger testing framework while preserving core game logic. Updated Test.java to reflect changes and ensure test coverage. No defects reported; the refactor improves testability and modularity, enabling reuse of core game logic across platforms. Technologies demonstrated: C++ OOP, class design, modular interfaces, testing harness integration, version control discipline.
February 2025 – Michaelkelly71/Acity_CPP_Project: Implemented Escape101 as a new C++ class for a four-digit guessing game with high/low feedback, enabling standalone play and future integration. Commit 8c07a8a8e247284b7ae29421c1b114bc657f4c64 added the game; commit 705eb9cfc883799af5da668078848381a2ec596a refactored by removing the main entry point to facilitate integration into a larger testing framework while preserving core game logic. Updated Test.java to reflect changes and ensure test coverage. No defects reported; the refactor improves testability and modularity, enabling reuse of core game logic across platforms. Technologies demonstrated: C++ OOP, class design, modular interfaces, testing harness integration, version control discipline.
November 2024 (2024-11) monthly summary for Michaelkelly71/Acity_CPP_Project. Focused on delivering a solid core for a Library Management System by establishing a reusable data model and scaffolding. Implemented a Book class and a Member hierarchy (StudentMember and TeacherMember) and created scaffolding for quiz and payment placeholders while prioritizing library management functionality. Updated core logic in librarymanagement.cpp through a series of incremental commits to refine the data model and enable future feature work. This foundation supports scalable development, easier testing, and faster onboarding of new team members.
November 2024 (2024-11) monthly summary for Michaelkelly71/Acity_CPP_Project. Focused on delivering a solid core for a Library Management System by establishing a reusable data model and scaffolding. Implemented a Book class and a Member hierarchy (StudentMember and TeacherMember) and created scaffolding for quiz and payment placeholders while prioritizing library management functionality. Updated core logic in librarymanagement.cpp through a series of incremental commits to refine the data model and enable future feature work. This foundation supports scalable development, easier testing, and faster onboarding of new team members.
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