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Raikyr0

PROFILE

Raikyr0

Kurohana contributed to both the vgstation13.5 and Indigo14 repositories, delivering twelve new features over three months with a focus on gameplay systems, balance, and configuration management. They developed and tuned trait systems, such as cybernetic and psionic abilities, and introduced new mechanics like fireplaces, bonfires, and vampirism, enhancing player interaction and customization. Their work integrated C#, YAML, and entity component systems to streamline data-driven design and cross-system asset pipelines. Kurohana also expanded inventory and armory systems, implementing features like Magivend restocking and en-bloc magazine support, demonstrating depth in backend development and game balance without reported bug regressions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
12
Lines of code
678
Activity Months3

Work History

May 2025

3 Commits • 3 Features

May 1, 2025

May 2025 monthly summary for ChaoticOnyx/Indigo14. Focused delivery across inventory, armory, and health systems with three feature-driven capabilities that drive business value and technical excellence. No major bugs reported in the provided data; effort centered on cross-system integration, data-driven design, and asset/config pipelines.

March 2025

8 Commits • 7 Features

Mar 1, 2025

March 2025 performance summary for vgstation13.5 focusing on delivering new gameplay systems, balance improvements, and expanded customization. Key features and mechanics introduced this month include a construction-based Fireplaces and Bonfires System for player housing ambiance, expanded character customization with Spinarette tagging and department options, and a comprehensive loot/salvage balance pass that increases rewards variety. Resource acquisition was accelerated through butcherable Laser Raptors, while new blood-supply gameplay was added via Vampirism. Balancing updates were applied to Oni damage and a major Psionics revamp introducing Mystic and Healing Word with refreshed power dynamics.

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025: Delivered two core feature initiatives for vgstation13.5. 1) Cybernetic Trait Balances and Rebalances: tuned cybernetic trait mechanics to improve gameplay, including higher Striking Calluses damage, lower hunger and cost for Bionic Spinarette, boosted Platelet Factory healing rate and cap, reduced Thermal Vision cost, and enabling Cyber-Eyes Omnihud in the Command department. 2) Tagging System Enhancements and SpiderCraft Tag: introduced a TraitAddTag function to assign tags to entities upon spawning and added a SpiderCraft tag to Arachne to expand spider-like behaviors and interactions.

Activity

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Quality Metrics

Correctness88.0%
Maintainability87.2%
Architecture86.4%
Performance80.0%
AI Usage28.6%

Skills & Technologies

Programming Languages

C#FTLYAMLftlyml

Technical Skills

Asset CreationBackend DevelopmentBalance TuningC#Character DesignConfigurationConfiguration ManagementData ConfigurationEntity Component SystemEntity ConfigurationGame BalanceGame BalancingGame DevelopmentLoot Table ConfigurationTrait System

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

vgstation-coders/vgstation13.5

Feb 2025 Mar 2025
2 Months active

Languages Used

C#YAMLftlymlFTL

Technical Skills

Backend DevelopmentConfigurationEntity ConfigurationGame BalancingGame DevelopmentTrait System

ChaoticOnyx/Indigo14

May 2025 May 2025
1 Month active

Languages Used

YAMLyml

Technical Skills

ConfigurationConfiguration ManagementEntity Component SystemGame Development