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Rammiloh

PROFILE

Rammiloh

Over four months, contributed to celias-stupid-team/celias-stupid-repository by designing and implementing over 30 new gameplay features and animations, focusing on battle clarity, visual polish, and system stability. Leveraged C, C++, and Python to overhaul battle animations, expand move sets, and refine sprite management, while also addressing bugs and improving asset pipelines for maintainability. Integrated new backgrounds, sound effects, and accessibility updates, ensuring cohesive player experiences and robust build hygiene. The work included standardizing asset templates, enhancing animation timing, and merging ongoing development branches, resulting in a scalable foundation for future content and streamlined cross-functional collaboration within the project.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

115Total
Bugs
9
Commits
115
Features
30
Lines of code
1,443,862
Activity Months4

Your Network

14 people

Work History

May 2026

3 Commits • 1 Features

May 1, 2026

May 2026 monthly summary for celias-stupid-team/celias-stupid-repository: Implemented consolidated battle animation and move improvements, standardizing templates and expanding gameplay options. Delivered Frenzied Escape animation, Starmie-related moves (Pop Bomb), and additional new move animations (G_MAX_CHILDFIRE, PERISH_TONGUE) across three commits, refining the animation pipeline and asset templates. The work enhances player experience while laying groundwork for scalable future content and reduces maintenance by centralizing asset workflows.

April 2026

63 Commits • 15 Features

Apr 1, 2026

April 2026 performance summary for celias-stupid-team/celias-stupid-repository. Delivered core gameplay features, stabilized animation systems, expanded content, and enhanced audio-visual fidelity, driving stronger gameplay fidelity and user experience. Key outcomes include a new Exodia Blast feature with provisional CSR dummy animation, an extensive Move Animations and Timing overhaul across multiple characters with new animations and crash fixes, and a major Population Bomb bug fix restoring PopBomb functionality. Additional full-stack improvements covered content additions and balance (Orthworm completion, HBO Max integration for Cooltrainer, shiny palettes, and Gigaton Crusher tweaks), plus cross-cutting audio/visual polish and maintenance (move sound effects, consistent Shoot sound, updated palettes/sprites, and script maintenance). Accessibility and learnset updates were completed for Toedszooka and Luvdisc, complementing ongoing QA and stability work.

March 2026

33 Commits • 12 Features

Mar 1, 2026

March 2026 Monthly Summary for celias-stupid-repository: Delivered a substantial set of animation and background enhancements that significantly improved visual fidelity, gameplay polish, and project stability, while ensuring continuity with prior work. Key features delivered: - Rotom Dex animation: complete delivery and integration into the animation system. - Trump Card animation sequence: setup and first part implemented with initial shine effects. - Headbus and related turn animations: including W Turn, Gaster Blasters; improved visual flow. - New and in-progress animations: work-in-progress additions and ongoing refinement of new animations. - Extensive move animations: large batch covering Gravity, White Lightning, Egg Bomb, U-Turn, V Create, L Create, F Stinger, and many more, expanding the visual repertoire for multiple moves. - Backgrounds and related assets: final backgrounds integrated; added new backgrounds and related animations (Pledge of Allegiance, Iran, System32, Revelation Dance). - Project integration and continuity: merged with Last-month-of-work to consolidate progress. - Animation system improvements: timing refinements, Phase progression (Phase 1 almost ready, Phase 2 functional), Brave Birth and other animations, revised double dip animations. - Stability and build hygiene: fixed animation system breakages, resolved Skyrim Wing issue, removed leftover videos from builds, fixed Iran/BSOD background issues. Overall impact and accomplishments: - Substantial polish of player-facing visuals leading to a more engaging user experience and reduced risk of regressions in future sprints. - A solid foundation for continued animation work, with clearly defined Phase milestones and a stabilized build, enabling faster iteration. - Demonstrated capability across art-like assets (backgrounds and animations) and core engine timing, with end-to-end delivery from concept through integration. Technologies/skills demonstrated: - Advanced move and background animation design, timing refinements, and state-driven animation phases. - System-level fixes addressing animation pipeline stability and visual consistency. - Cross-functional collaboration to merge ongoing work and maintain continuity across sprints.

February 2026

16 Commits • 2 Features

Feb 1, 2026

February 2026 – celias-stupid-team/celias-stupid-repository: Focused on visual polish and battle clarity through targeted sprite updates and a broad overhaul of battle animations. Delivered a new Lugia back sprite for Ditto transforms with corresponding palette adjustments, and executed a comprehensive batch of battle animation/assets work that expands visuals, improves naming, and enhances player feedback during combat. This month also standardized short names and expanded the asset set for future features.

Activity

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Quality Metrics

Correctness89.8%
Maintainability82.2%
Architecture82.0%
Performance82.2%
AI Usage25.6%

Skills & Technologies

Programming Languages

AssemblyCC++ImageJSONMarkdownPALPNGPalettePerl

Technical Skills

CC programmingC++Continuous IntegrationDevOpsGame DevelopmentGraphic DesignPerl DevelopmentPython DevelopmentScriptinganimationanimation designanimation scriptingassembly programmingaudio integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

celias-stupid-team/celias-stupid-repository

Feb 2026 May 2026
4 Months active

Languages Used

CPaletteAssemblyC++assemblyImageJSONMarkdown

Technical Skills

C programminganimationgame developmentsprite designsprite managementC