
Over three months, contributed to the ppy/osu and ppy/osu-framework repositories by delivering targeted improvements in C# focused on gameplay accuracy, UI accessibility, and API usability. Enhanced the replay system to respect user playback rates and improved beatmap offset handling for consistent audio synchronization. Addressed UI reliability by ensuring overlays remain visible during slider interactions and expanded the public API for external integration. Refined gameplay metrics by correcting the timing of spins-per-minute calculations, aligning them with actual user actions. Added keyboard navigation to the song selection carousel, improving accessibility. Work demonstrated strengths in API design, UI/UX, and event-driven game development.
March 2026 (2026-03) monthly summary for ppy/osu. Focused on feature delivery and robustness improvements in the song selection carousel. Major achievement: implemented keyboard navigation with Home and End keys to select first/last items, improving accessibility and navigation. Bug fixed: navigation behavior now selects extremes (first/last) instead of scrolling when Home/End are pressed, addressing issue #36879. This work aligns with ongoing UX accessibility goals and enhancements from PR #36293. Technologies demonstrated include UI input handling, C#/osu! codebase conventions, and collaborative development with clear commit history (14bde85263a5c14b101d5e9d48c8972fc17cede5).
March 2026 (2026-03) monthly summary for ppy/osu. Focused on feature delivery and robustness improvements in the song selection carousel. Major achievement: implemented keyboard navigation with Home and End keys to select first/last items, improving accessibility and navigation. Bug fixed: navigation behavior now selects extremes (first/last) instead of scrolling when Home/End are pressed, addressing issue #36879. This work aligns with ongoing UX accessibility goals and enhancements from PR #36293. Technologies demonstrated include UI input handling, C#/osu! codebase conventions, and collaborative development with clear commit history (14bde85263a5c14b101d5e9d48c8972fc17cede5).
April 2025 — ppy/osu repository focused on delivering a high-value correctness improvement to spins-per-minute (SPM) timing. The primary fix gates the SPM calculation to start only when the spinner is active by exposing isSpinnableTime and using it to control the Tracking state in OsuModSpunOut. This resolves premature SPM display, aligns metrics with user interactions, and reduces confusion around performance analytics. No new gameplay features shipped this month, but the reliability of key metrics improved, supporting better QA, player insights, and data-driven tuning.
April 2025 — ppy/osu repository focused on delivering a high-value correctness improvement to spins-per-minute (SPM) timing. The primary fix gates the SPM calculation to start only when the spinner is active by exposing isSpinnableTime and using it to control the Tracking state in OsuModSpunOut. This resolves premature SPM display, aligns metrics with user interactions, and reduces confusion around performance analytics. No new gameplay features shipped this month, but the reliability of key metrics improved, supporting better QA, player insights, and data-driven tuning.
January 2025 highlights across ppy/osu and ppy/osu-framework: replay seeking improvements aligned with user playback rate, beatmap audio offset handling fixed to prevent cross-track drift, UI interaction reliability during slider drags, and an expanded public API surface for external callers. These changes deliver tangible business value: more accurate playback and beatmap behavior, smoother user interactions, and easier integration for tooling and extensions.
January 2025 highlights across ppy/osu and ppy/osu-framework: replay seeking improvements aligned with user playback rate, beatmap audio offset handling fixed to prevent cross-track drift, UI interaction reliability during slider drags, and an expanded public API surface for external callers. These changes deliver tangible business value: more accurate playback and beatmap behavior, smoother user interactions, and easier integration for tooling and extensions.

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