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RyanLockie16

PROFILE

Ryanlockie16

Ryan Lockie developed core gameplay systems and user interface features for the best-koi/GrimmsGambit repository, focusing on card game mechanics, affix display, and deck management. He engineered new card sets and integrated them with Unity using C# and Scriptable Objects, ensuring robust data models and maintainable code. His work included implementing dynamic UI elements for affix tooltips, refining targeting logic, and enhancing audio and dialogue systems to improve player experience. By addressing bugs in deck shuffling, minion lifecycle, and targeting, Ryan delivered stable, extensible features that support future growth, demonstrating depth in debugging, event handling, and object-oriented programming.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

98Total
Bugs
13
Commits
98
Features
29
Lines of code
60,134
Activity Months6

Your Network

4 people

Work History

April 2025

5 Commits • 1 Features

Apr 1, 2025

April 2025 (2025-04) — best-koi/GrimmsGambit monthly summary focusing on business value and technical achievements. Key deliverables: - Card Set Expansion: Reconstruct, Piercing Howl, Encaged, and Dirt In Your Eyes. Implemented four new cards with new assets, scriptable objects, and full integration with the card database and minion logic. Commits include: - cd7588e1c20ba523470bd61e3976fb7ede5f841d: Reconstruct card implemented - b0e636df47607d8f4aca1073e89142a2d23ad1d5: Piercing Howl card implemented - 61815441807c2f57e6c923223b398a32ebab911d: Encaged card implemented - c866970d9a9807ec7c463c7e97f5632f6342c7fc: Dirt In Your Eyes card implemented - Bug fix: Card targeting signaling and target highlighting corrected. Refactors and fixes for signaling intents, target highlighting visibility, and resets after card play or drop. Updated enemy minion identification to ensure correct target sets. Commit: - ae2be36ce14dd75e8e9912cbdb6c89403cfa2ba1: Fixed intent signaling bugs Overall impact and accomplishments: - Expanded strategic depth with four new cards and designer-grade targeting UX, improving player engagement and decision quality. - Stabilized targeting flow reduces misplays and clarifies expected outcomes during card play. - Assets, data models, and scripting improvements embedded into the existing card database and minion logic, improving maintainability and future extensibility. Technologies/skills demonstrated: - Card/asset creation and integration (assets, scriptable objects, database wiring) - Targeting UX/logic: intent signaling, highlighting, state reset, enemy minion targeting updates - Refactoring and code hygiene to support new features and maintainability

March 2025

11 Commits • 5 Features

Mar 1, 2025

March 2025: Delivered a focused set of UI/UX enhancements and reliability fixes for GrimmsGambit, emphasizing heirloom presentation, drafting accuracy, and visual feedback. Implemented shop-wide heirloom integration with a central description/sprite library, added robust safeguards to prevent errors when decks are empty, refined card drafting to exclude non-playable cards and standardize RNG usage, refreshed affix visuals and debuff UI for clearer feedback, tuned Hemoflow card effects, and cleaned up testing defaults with corrected credits. These changes improve player experience, reduce runtime errors, and ensure accurate attribution and testing baselines.

February 2025

30 Commits • 8 Features

Feb 1, 2025

February 2025 — GrimmsGambit: Delivered core gameplay and UX enhancements, fixed key bugs, and strengthened code readability. The month focused on completing foundational systems, expanding dialogue and audio assets, and tightening UI interactions to accelerate player engagement and iteration velocity.

January 2025

16 Commits • 2 Features

Jan 1, 2025

January 2025 performance summary for best-koi/GrimmsGambit: delivered critical gameplay and stability improvements across core systems, with a focus on deck balance, affix UI, and reliable minion lifecycle. Data model updates and UI refinements reduce bugs, improve player experience, and support scalable growth.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for the development team focusing on UI/UX improvements and feature delivery in GrimmsGambit.

November 2024

35 Commits • 12 Features

Nov 1, 2024

November 2024 saw foundational feature work and stability improvements for GrimmsGambit. Card-system expansions were advanced across multiple fronts (Gouge Function with Naturopath affix; Heir/Katze card sets progressing with initial heir cards and the first Katze cards; Emergency Supplies card with AO E heal/debuff). The affix UI framework was implemented and integrated, with mouseover visibility across enemies. Core card and mana related refinements were completed, and a concerted debugging/quality effort was undertaken to harden the build. Stability was improved through targeted bug fixes, including exploit removal for Heir/Katze, swap spell corrections, removal/count fixes, and regression debugging from playtests. These efforts set a solid foundation for upcoming content and increases in player value and reliability.

Activity

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Quality Metrics

Correctness84.6%
Maintainability84.4%
Architecture79.4%
Performance81.6%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

Asset ManagementAudio EngineeringAudio IntegrationBug FixingC#C# ScriptingCard Game DesignCard Game DevelopmentCard Game LogicCard Game MechanicsCredits ManagementDebuggingDialogue SystemEncapsulationEvent Handling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

best-koi/GrimmsGambit

Nov 2024 Apr 2025
6 Months active

Languages Used

C#UnityUnity PrefabYAMLUnity Asset

Technical Skills

Asset ManagementC#Card Game DesignCard Game LogicDebuggingEncapsulation

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