
Contributed to Yun-Jiyeol/Become_Celebrity_on_Farm by building and refining core gameplay systems, including modular map assembly, seasonal tilemaps, and end-of-day progression. Leveraged Unity, C#, and ScriptableObjects to implement features such as dynamic scene loading, asset integration pipelines, and UI flows for daily summaries and tutorials. Enhanced player experience through improvements to fishing mechanics, farm management, and onboarding, while maintaining project stability with extensive bug fixes and prefab optimizations. Consolidated scenes and assets to streamline iteration and reduce duplication, applying object-oriented principles and data organization throughout. The work enabled faster seasonal content development and improved maintainability across the Unity-based codebase.
May 2025 performance summary for Yun-Jiyeol/Become_Celebrity_on_Farm. Delivered core end-to-end day-cycle improvements, seasonal visuals, scene maintenance, and gameplay enhancements, while stabilizing the project for faster iteration on future seasons. Key features delivered include EndOfDay UI with daily summary and gold integration, beach map activation with seasonal tilemaps and SeasonTile ScriptableObject, and Next Day progression. SampleScene consolidation reduced duplication and improved maintainability, accompanied by in-game Tutorial UI integration for a smoother onboarding flow. Gameplay enhancements added fishing in mining and village areas, plus EndingCanvas farm-name linkage to improve narrative consistency. A broad set of reliability fixes was applied to map, prefabs, and UI, including village collider fixes, map collider corrections, Fader sprite issues, and ResourceManager refinements. These changes collectively improve player engagement, reduce maintenance overhead, and enable faster iteration for seasonal content.
May 2025 performance summary for Yun-Jiyeol/Become_Celebrity_on_Farm. Delivered core end-to-end day-cycle improvements, seasonal visuals, scene maintenance, and gameplay enhancements, while stabilizing the project for faster iteration on future seasons. Key features delivered include EndOfDay UI with daily summary and gold integration, beach map activation with seasonal tilemaps and SeasonTile ScriptableObject, and Next Day progression. SampleScene consolidation reduced duplication and improved maintainability, accompanied by in-game Tutorial UI integration for a smoother onboarding flow. Gameplay enhancements added fishing in mining and village areas, plus EndingCanvas farm-name linkage to improve narrative consistency. A broad set of reliability fixes was applied to map, prefabs, and UI, including village collider fixes, map collider corrections, Fader sprite issues, and ResourceManager refinements. These changes collectively improve player engagement, reduce maintenance overhead, and enable faster iteration for seasonal content.
Concise monthly summary for 2025-04 focusing on key features delivered, major bugs fixed, and overall impact for Yun-Jiyeol/Become_Celebrity_on_Farm. Emphasizes business value, technical achievements, and demonstrated skills across Unity-based map, tilemap, UI, and asset pipelines.
Concise monthly summary for 2025-04 focusing on key features delivered, major bugs fixed, and overall impact for Yun-Jiyeol/Become_Celebrity_on_Farm. Emphasizes business value, technical achievements, and demonstrated skills across Unity-based map, tilemap, UI, and asset pipelines.

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