
Worked on the h2r/GHOST repository to enhance the rendering and imaging pipeline, focusing on real-time 3D graphics and camera-driven features. Developed a separate rendering path supporting quad faces and normals, and integrated mean filtering into image processing to improve measurement smoothness. Improved UI robustness by addressing text layering and visualization bugs, ensuring stability for demos. Added camera follow and sync-drive controls, expanding interactive capabilities. Utilized C#, Unity, and HLSL to implement these features, while integrating new components for depth processing and computer vision. These efforts reduced time-to-demo, improved visual fidelity, and broadened the platform’s foundation for future development.
April 2025 monthly summary for h2r/GHOST: Focused on delivering a more robust rendering and imaging pipeline, stabilizing the UI, and enabling new camera-driven capabilities. Key outcomes include RGB mode and camera UI integration, the introduction of a separate rendering path with support for quad faces and normals, integration of CVD with additional components, and the launch of camera follow and sync-drive controls with a reset view. Also implemented mean filtering/averaging in image processing to improve measurement smoothness, improved UI robustness by fixing text layering, and addressed visualization and rendering bugs to ensure demo readiness. These efforts collectively reduce time-to-demo, improve visual fidelity, and broaden platform capabilities for future features.
April 2025 monthly summary for h2r/GHOST: Focused on delivering a more robust rendering and imaging pipeline, stabilizing the UI, and enabling new camera-driven capabilities. Key outcomes include RGB mode and camera UI integration, the introduction of a separate rendering path with support for quad faces and normals, integration of CVD with additional components, and the launch of camera follow and sync-drive controls with a reset view. Also implemented mean filtering/averaging in image processing to improve measurement smoothness, improved UI robustness by fixing text layering, and addressed visualization and rendering bugs to ensure demo readiness. These efforts collectively reduce time-to-demo, improve visual fidelity, and broaden platform capabilities for future features.

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