
Over three months, contributed to Cherry-Pick-Studio/PrismoNaut by building core 2D platformer systems, including extensible platform, enemy, and puzzle mechanics. Developed features such as moving and crumbling platforms, comprehensive enemy AI, environmental interactables, and spike traps, all structured for rapid iteration using Unity and C#. Enhanced gameplay depth by overhauling jump mechanics, implementing a health and collectables system, and refining UI elements for health, charge, and progression. Integrated new prefabs and modular scripts to support scalable content and streamlined onboarding. Focused on maintainable, object-oriented code and robust scene management, delivering cohesive gameplay and improved player feedback across multiple releases.
Monthly work summary for 2025-05 focusing on Cherry-Pick-Studio/PrismoNaut. Highlights key feature delivery, impact, and skills demonstrated.
Monthly work summary for 2025-05 focusing on Cherry-Pick-Studio/PrismoNaut. Highlights key feature delivery, impact, and skills demonstrated.
January 2025 (2025-01) – Cherry-Pick-Studio/PrismoNaut: Focused release on core gameplay, UI polish, and stability with clear progression and end-game flow. Implemented and refined key features with direct business value: improved player feedback, tracking, and engagement across levels.
January 2025 (2025-01) – Cherry-Pick-Studio/PrismoNaut: Focused release on core gameplay, UI polish, and stability with clear progression and end-game flow. Implemented and refined key features with direct business value: improved player feedback, tracking, and engagement across levels.
Monthly summary for 2024-12: Delivered core platform, enemy, and puzzle systems for Cherry-Pick-Studio/PrismoNaut, with a testing scene and extensible prefab/script interfaces to enable rapid iteration and future content. Impact: Enabled richer gameplay mechanics, improved reliability of platform interactions, and a scalable foundation for diverse enemy entities and puzzle elements, driving faster level design and business value.
Monthly summary for 2024-12: Delivered core platform, enemy, and puzzle systems for Cherry-Pick-Studio/PrismoNaut, with a testing scene and extensible prefab/script interfaces to enable rapid iteration and future content. Impact: Enabled richer gameplay mechanics, improved reliability of platform interactions, and a scalable foundation for diverse enemy entities and puzzle elements, driving faster level design and business value.

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