
Contributed to untamed-team/project-untamed by delivering eight new features and a targeted bug fix over four months, focusing on UI asset integration and visual consistency. Worked extensively with asset management and UI/UX design, updating and harmonizing graphics across core interfaces such as Pokedex, Achievements, Amie, and Party. Leveraged skills in game development and UI development to refresh icons, enhance onboarding, and reduce asset debt, while ensuring changes remained non-breaking and aligned with branding guidelines. Addressed legacy icon rendering issues by updating PNG assets, and introduced new binary game data assets to support evolving gameplay features and improve user experience.
Monthly summary for 2025-03 (untamed-team/project-untamed). Focused on delivering UI and data-content features to enhance user experience and prepare groundwork for the Party feature. Implemented comprehensive UI asset updates across Summary, Party, Difficulty Selection, and Naming/Quest interfaces, along with new binary game data assets and visuals. No explicit critical bugs surfaced in the provided data; quality improvements were achieved via UI polish and asset consistency.
Monthly summary for 2025-03 (untamed-team/project-untamed). Focused on delivering UI and data-content features to enhance user experience and prepare groundwork for the Party feature. Implemented comprehensive UI asset updates across Summary, Party, Difficulty Selection, and Naming/Quest interfaces, along with new binary game data assets and visuals. No explicit critical bugs surfaced in the provided data; quality improvements were achieved via UI polish and asset consistency.
January 2025 monthly summary for untamed-team/project-untamed. Focused on delivering a polished visual experience across core surfaces and fixing asset-related bugs to improve user perception and maintainability. Key work spanned Amie UI refresh, broader app visuals refresh, and a targeted bug fix for legacy icon rendering.
January 2025 monthly summary for untamed-team/project-untamed. Focused on delivering a polished visual experience across core surfaces and fixing asset-related bugs to improve user perception and maintainability. Key work spanned Amie UI refresh, broader app visuals refresh, and a targeted bug fix for legacy icon rendering.
Month: 2024-12 — Focused on a non-breaking UI polish in the untamed-team/project-untamed repo. Delivered a visual refresh by updating icons for Settings and Objectives, resulting in a cleaner, more intuitive interface without touching business logic. The change minimizes risk while enhancing user experience and consistency across key screens.
Month: 2024-12 — Focused on a non-breaking UI polish in the untamed-team/project-untamed repo. Delivered a visual refresh by updating icons for Settings and Objectives, resulting in a cleaner, more intuitive interface without touching business logic. The change minimizes risk while enhancing user experience and consistency across key screens.
November 2024: Focused on UI asset updates and visual polish across core UI surfaces for project-untamed. Delivered asset refreshes and consistency improvements across Pokedex, Achievements, Bag Party, BlukBerry Phone, and Contest; added and adjusted image assets; prepared groundwork for future UI enhancements.
November 2024: Focused on UI asset updates and visual polish across core UI surfaces for project-untamed. Delivered asset refreshes and consistency improvements across Pokedex, Achievements, Bag Party, BlukBerry Phone, and Contest; added and adjusted image assets; prepared groundwork for future UI enhancements.

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