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Worked on stabilizing and improving the minion destruction visuals in the Tyfyter/Origins repository, focusing on resolving a bug where Broken Terratotem Minions became invisible upon destruction. Addressed this issue by refactoring the Broken_Terratotem_Tab class, specifically removing the GetMask method and simplifying the ID property to directly target the root cause of the visual inconsistency. This change enhanced the accuracy of UI state changes during combat, reducing player confusion and improving overall gameplay clarity. Utilized C# and game development principles to deliver a maintainable solution, ensuring future UI modifications related to Broken Terratotem Minions can be implemented more efficiently.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
20
Activity Months1

Work History

September 2025

1 Commits

Sep 1, 2025

Month: 2025-09 — Primary focus this month was stabilizing and decluttering the minion destruction visuals in Tyfyter/Origins. The major deliverable was a bug fix addressing the invisibility of Broken Terratotem Minions when destroyed, ensuring the UI accurately reflects state changes during combat. Implemented via a targeted refactor of the Broken_Terratotem_Tab class, removing the GetMask method and simplifying the ID property to resolve the root cause of the destruction visuals. The fix is captured in commit 30ae337094ef69dd7357c68db71b9af8ccc16d21 ("fixed: Broken Terratotem Minions invisible when destroyed").

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Game Development

Repositories Contributed To

1 repo

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Tyfyter/Origins

Sep 2025 Sep 2025
1 Month active

Languages Used

C#

Technical Skills

C#Game Development