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Sebward

PROFILE

Sebward

Developed the Patrolling Enemies Foundation for the ArgentumRhodon/GrimsCoffin repository, establishing a core AI framework to enable autonomous enemy movement and dynamic encounters within the game environment. The work focused on implementing pathfinding and environmental interaction logic using C# and the Unity Engine, integrating AirChecker and WallChecker components to guide enemy decisions and ensure safe traversal. By laying the groundwork for scalable enemy behavior, the foundation supports future expansion of enemy types and interactions. This initial milestone provided essential scaffolding for wandering enemies, emphasizing modularity and extensibility in game development practices while addressing core challenges in enemy AI and pathfinding.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
285
Activity Months1

Your Network

5 people

Shared Repositories

5

Work History

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 — ArgentumRhodon/GrimsCoffin: Delivered the Patrolling Enemies Foundation, establishing core AI for autonomous enemy movement and environmental interaction to enable dynamic encounters and scalable enemy behavior. Implemented environmental interaction checks and groundwork for pathfinding to support future enemy designs.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

Enemy AIGame DevelopmentPathfindingUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ArgentumRhodon/GrimsCoffin

Nov 2024 Nov 2024
1 Month active

Languages Used

C#Unity

Technical Skills

Enemy AIGame DevelopmentPathfindingUnity Engine