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Alexandros Gheorghiou

PROFILE

Alexandros Gheorghiou

Over three months, contributed to PopSusi/Frest by building and integrating 3D character and environment assets, focusing on scalable asset pipelines and visual fidelity. Delivered the Scholar character model, expanded the asset pack with new props and environmental models, and reorganized asset files to streamline management and future reuse. Addressed asset consistency by implementing material instancing workflows and resolving UV mapping issues, notably fixing Riley’s hat. Used Unreal Engine and skills in 3D Modeling, Asset Integration, and Material Creation to enhance player customization and maintainability. The work improved iteration speed, asset discoverability, and supported broader customization and environmental storytelling in-game.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

17Total
Bugs
1
Commits
17
Features
4
Lines of code
0
Activity Months3

Your Network

14 people

Work History

April 2025

7 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary for PopSusi/Frest focused on delivering rich environmental visuals, expanded character customization, and a targeted asset-organizational fix. Key contributions include environmental visual asset expansion and roster growth for characters, plus a focused fix for Riley’s hat UV issue and asset reorganization to improve consistency and discoverability. Business value delivered includes enhanced player immersion, broader customization options driving retention and engagement, and a streamlined asset pipeline reducing maintenance time. Technologies/skills demonstrated include asset pipeline management, texture/variant workflows, material assignments, UV mapping, naming conventions, and disciplined version control.

March 2025

9 Commits • 1 Features

Mar 1, 2025

March 2025 focused on expanding the asset suite and cleaning up the asset pipeline in PopSusi/Frest to elevate visual fidelity and maintainability. Delivered a comprehensive Asset Pack Expansion with multiple new props and assets, updated materials for consistency, and removed deprecated tooling to reduce future maintenance. This work lays groundwork for enhanced player customization and faster iteration in upcoming sprints.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 – PopSusi/Frest: Delivered the Scholar character model and asset integration, including new hand and material assets. Reorganized existing character model files into dedicated subdirectories to improve asset management and future reuse. No major bugs fixed this period; focus was on establishing a scalable asset pipeline. Impact: enables faster iteration for new characters, improves collaboration and onboarding, and demonstrates asset pipeline craftsmanship and version control discipline. Commit reference: f977d768beb6e6f2454b27a50b14ebe7a78ab6ef.

Activity

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Quality Metrics

Correctness97.6%
Maintainability97.6%
Architecture97.6%
Performance97.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

3D Art Asset Integration3D Asset Integration3D ModelingAsset CreationAsset IntegrationAsset ManagementFile OrganizationGame Asset IntegrationGame DevelopmentMaterial CreationTexture ManagementTexturingUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PopSusi/Frest

Nov 2024 Apr 2025
3 Months active

Languages Used

Unreal Engine Asset

Technical Skills

3D ModelingAsset IntegrationGame Development3D Asset IntegrationAsset ManagementFile Organization