
Mark Shim contributed to the Monash-FIT3170/2025W1-Beastly-Brawl-Showdown project by delivering four features over two months, focusing on both backend and frontend improvements. He reorganized the battle visualizer components and refactored the multiplayer core, introducing real-time communication using Node.js, React, and Socket.IO. His work included enhancements to battle flow, such as streamlined match progression, BYE match handling, and real-time opponent move notifications. Mark used TypeScript and JavaScript to improve code maintainability and testing readiness, emphasizing clear state management and modular architecture. His contributions laid a foundation for reliable, scalable multiplayer gameplay and smoother user interactions.
Month: 2025-09 | Monash-FIT3170/2025W1-Beastly-Brawl-Showdown Key outcomes: - Battle Flow Enhancements and BYE Match Handling: Refactored battle initiation and player state management to streamline match progression; adjusted armour class for easier damage testing; implemented BYE match handling and improved navigation between battle and waiting screens. Commit be5d2c1f7f5df6f7d0bc31c1cf0b1a29ad9f6ae3. - Real-time Opponent Move Submission Notification: Implemented real-time notification when the opponent submits a move by emitting an EnemySubmitted event to the opponent's socket; includes partial getPlayerbyId helper in Match (currently incomplete). Commit b2b8a5cf0918c80eba21041980d4fad2ca24148a. Major bugs fixed: - No explicit bug fixes documented this month; focus was on feature delivery and reliability enhancements to reduce dead-ends and improve real-time interaction. Overall impact and accomplishments: - Smoother match progression, improved testing throughput, and groundwork for live multiplayer interactions; better resilience in game flow. Technologies/skills demonstrated: - Real-time event handling and sockets integration - State management refactoring and UI/navigation improvements - Incremental feature delivery and in-progress component work (e.g., getPlayerById helper)
Month: 2025-09 | Monash-FIT3170/2025W1-Beastly-Brawl-Showdown Key outcomes: - Battle Flow Enhancements and BYE Match Handling: Refactored battle initiation and player state management to streamline match progression; adjusted armour class for easier damage testing; implemented BYE match handling and improved navigation between battle and waiting screens. Commit be5d2c1f7f5df6f7d0bc31c1cf0b1a29ad9f6ae3. - Real-time Opponent Move Submission Notification: Implemented real-time notification when the opponent submits a move by emitting an EnemySubmitted event to the opponent's socket; includes partial getPlayerbyId helper in Match (currently incomplete). Commit b2b8a5cf0918c80eba21041980d4fad2ca24148a. Major bugs fixed: - No explicit bug fixes documented this month; focus was on feature delivery and reliability enhancements to reduce dead-ends and improve real-time interaction. Overall impact and accomplishments: - Smoother match progression, improved testing throughput, and groundwork for live multiplayer interactions; better resilience in game flow. Technologies/skills demonstrated: - Real-time event handling and sockets integration - State management refactoring and UI/navigation improvements - Incremental feature delivery and in-progress component work (e.g., getPlayerById helper)
Concise monthly summary for August 2025 focusing on key features delivered, major bugs fixed, overall impact, and technologies demonstrated for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Delivered two major improvements: Battle Visualiser reorganization and initialization; Multiplayer core refactor with real-time communication setup. The work improves maintainability, accelerates feature onboarding, and strengthens real-time gameplay reliability. Commit references are captured for traceability.
Concise monthly summary for August 2025 focusing on key features delivered, major bugs fixed, overall impact, and technologies demonstrated for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Delivered two major improvements: Battle Visualiser reorganization and initialization; Multiplayer core refactor with real-time communication setup. The work improves maintainability, accelerates feature onboarding, and strengthens real-time gameplay reliability. Commit references are captured for traceability.

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