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Kim Sol

PROFILE

Kim Sol

Worked on the RETURN_XENIA repository to deliver a targeted fix addressing a critical box extent rendering and collision issue in Unreal Engine. The solution involved updating the project’s solution file, editor settings, and asset configurations to ensure accurate box component setup and correct asset browsing paths. Using C++, Blueprints, and UnrealScript, the developer focused on stabilizing both visual and physics interactions by resolving discrepancies that could affect gameplay accuracy. The work demonstrated careful attention to Unreal Engine’s configuration and asset pipeline, resulting in a single-commit change that reduced the risk of rendering or collision glitches in the project environment.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
2,415
Activity Months1

Your Network

7 people

Work History

January 2025

1 Commits

Jan 1, 2025

Month: 2025-01 — RETURN_XENIA (silvermirror1022/RETURN_XENIA) delivered a critical stability improvement for box extent rendering and collision. The fix updates the Unreal Engine project solution file, editor settings, and asset configurations to reflect corrected configurations for box components and asset browsing paths, addressing a rendering/collision discrepancy that could impact gameplay and accuracy. Commit reference: d2c49d9050279d10b2c7199ec58ae51e81dd26be (Fix : Box Extent).

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScript

Technical Skills

BlueprintsC++Unreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

silvermirror1022/RETURN_XENIA

Jan 2025 Jan 2025
1 Month active

Languages Used

UnrealScript

Technical Skills

BlueprintsC++Unreal Engine