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Colton Ward

PROFILE

Colton Ward

Contributed to the Sci-Die repository by developing and refining core gameplay systems over a three-month period, focusing on weapon mechanics, drone activation, and shop interactions. Leveraged Unity and C# scripting to implement multi-weapon support, dynamic spawn points, and a randomized gun purchase feature, enhancing both replayability and player agency. Integrated asset and prefab management to streamline content expansion and optimize scene performance, while refining UI elements and shop UX for smoother player interaction. Addressed reliability by fixing firing logic and gating actions during shopping states, demonstrating a methodical approach to feature delivery, performance optimization, and collaborative integration within the Unity Engine.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

10Total
Bugs
1
Commits
10
Features
6
Lines of code
4,186
Activity Months3

Work History

December 2024

3 Commits • 3 Features

Dec 1, 2024

December 2024: Focused on performance optimization and gameplay polish. Implemented Scene Asset Management across Colton and Rasheeda scenes to optimize runtime and tailor content; refined gameplay mechanics and shop UX to improve player interaction; and introduced Gun Purchase Rando for randomized weapon acquisition, enhancing replayability and monetization potential. Demonstrated robust collaboration through merge-ready changes and pre-merge auto-stashing to ensure smooth integration and CI readiness.

November 2024

6 Commits • 2 Features

Nov 1, 2024

Monthly work summary for 2024-11: EricWRogers/Sci-Die focused on delivering a scalable weapon system, shop-state gating, and reliability improvements. Key features enable multi-weapon support, configurable spawn points, and dynamic collection mechanics, while fix efforts ensure consistent firing behavior and shop constraints. These efforts align with business value by enabling richer gameplay, faster iteration on weapon sets, and improved player flow in the shopping state.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 focused on delivering new weapon concepts and drone activation capability to expand combat depth and player control in Sci-Die. Key work includes introducing assets for Concept Grenadier 2, Concept Pistol, Concept Railgun 2, Concept SMG, and Concept Shotgun, plus adding a DroneBase prefab and sprite, and integrating a drone activation toggle in the player script.

Activity

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Quality Metrics

Correctness81.0%
Maintainability81.0%
Architecture72.0%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Scene

Technical Skills

Asset IntegrationC#C# ScriptingGame DevelopmentPrefab ManagementRandomizationScriptingSprite ManagementUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/Sci-Die

Oct 2024 Dec 2024
3 Months active

Languages Used

C#UnityUnity Scene

Technical Skills

Asset IntegrationGame DevelopmentPrefab ManagementSprite ManagementUnityC#