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Stephan Partzsch

PROFILE

Stephan Partzsch

Worked on improving map rendering consistency in the maplibre-native repository, focusing on environments such as CarPlay and devices with varying screen densities. Addressed a key bug by implementing a scale factor utility to correct map view dimensions, ensuring accurate rendering across different displays. Synchronized the Metal view’s drawable size with the view scale factor after attachment to the display hierarchy, which resolved issues with mis-sized renders on multiple devices. Utilized Objective-C and Objective-C++ for these changes, applying expertise in CarPlay development, cross-platform workflows, and Metal to deliver more stable and visually consistent map experiences for end-users across iOS and macOS.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
0
Lines of code
72
Activity Months1

Work History

October 2025

2 Commits

Oct 1, 2025

Monthly summary for 2025-10 focusing on map rendering fixes in maplibre-native. Key features delivered and major bug fixes improved cross-device map rendering consistency and stability, with measurable business value for end-users relying on CarPlay and multi-density displays.

Activity

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Quality Metrics

Correctness85.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Objective-CObjective-C++

Technical Skills

CarPlay DevelopmentCross-platform DevelopmentMetaliOS DevelopmentmacOS Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

maplibre/maplibre-native

Oct 2025 Oct 2025
1 Month active

Languages Used

Objective-CObjective-C++

Technical Skills

CarPlay DevelopmentCross-platform DevelopmentMetaliOS DevelopmentmacOS Development