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ThatGuyUSA

PROFILE

Thatguyusa

Over an eight-month period, this developer contributed to multiple repositories including space-wizards/space-station-14 and space-syndicate/space-station-14, focusing on game content, asset management, and localization. They delivered features such as new character roles, admin tooling, and gameplay modules, while also addressing visual consistency and performance through sprite and configuration updates. Their work involved C#, YAML, and JSON, emphasizing maintainable code and clear commit traceability. By refining localization assets, optimizing rendering, and standardizing data structures, they improved user experience and release stability. Their approach balanced feature delivery with bug fixing, code hygiene, and cross-repo collaboration to support ongoing development needs.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

19Total
Bugs
7
Commits
19
Features
7
Lines of code
735
Activity Months8

Work History

June 2026

2 Commits

Jun 1, 2026

June 2026 monthly summary for space-wizards/space-station-14 focusing on bug fixes and stability improvements in the clothing system. Key contributions include targeted fixes to the Winter Coat clothing state references and in-hand sprite alignment for the janitorial variant, restoring correct visual representation and gameplay interaction. Commits underpinning the work include f7940beb48777bebf60a89cdbc4755ae1c003880 and f14ddc5f164f04d294ed5bee84c8fc237724b89c, ensuring traceability and reproducibility.

May 2026

2 Commits • 1 Features

May 1, 2026

May 2026 monthly summary for space-syndicate/space-station-14: Delivered two targeted changes that improve gameplay realism and codebase consistency, with measurable business value and low risk. Key outcomes include re-enabled shaken soda spill realism and standardized detective sign naming for better maintainability and onboarding.

April 2026

3 Commits • 1 Features

Apr 1, 2026

April 2026 (2026-04) — Delivered key features, bug fixes, and code-quality improvements for space-wizards/space-station-14. Focus areas included visual/UI enhancements, end-of-round clarity, and code consistency across the repository. Notable deliveries, fixes, and hygiene: - Implemented new wizard robe and hat in-hand sprites to enhance character customization visuals and UX. - Fixed end-of-round visibility so Midround Wizards appear on the end results screen, with updates to ghost rule and event duration for clearer end-of-round feedback. - Corrected wire interface naming syntax to maintain consistency and correctness across the codebase. These changes were tracked with clear commits across the April 2026 window, providing traceability from intent to delivery.

January 2026

1 Commits • 1 Features

Jan 1, 2026

2026-01 monthly summary for space-syndicate/space-station-14. Focused feature delivery and stability work. Key feature delivered: Ninja and Pirate Roles with Icons and Descriptions to expand character variety and user engagement. No major bugs reported or fixed this month; maintenance tasks completed to ensure stability for upcoming releases. Overall impact: broadened character options, setting the stage for increased player retention and engagement, with clear business value tied to enhanced UX and engagement.

November 2025

2 Commits • 2 Features

Nov 1, 2025

Monthly summary for 2025-11: Delivered key features for space-station-14 with a focus on performance improvements, enhanced admin tooling, and asset cleanups. The month combined feature delivery with refactoring to stabilize gameplay experience and reduce rendering load. No critical bugs fixed this month; improvements are primarily feature-related and quality-of-life enhancements that enable smoother user experiences and easier future maintenance.

October 2025

1 Commits

Oct 1, 2025

October 2025: Focused on visual accuracy for ammunition rendering in space-station-14. Delivered a precise sprite state correction for the .50 Uranium projectile, aligning its display with asset semantics and gameplay expectations, reducing visual glitches and improving player experience. All work tied to repository space-wizards/space-station-14 and validated through standard QA checks.

August 2025

2 Commits • 1 Features

Aug 1, 2025

August 2025 — ss14Starlight/space-station-14: focused on delivering new cyborg gameplay content and stabilizing localization. Key outcomes include the Advanced Clowning Module for Cyborgs, introducing holopeel projector, experimental pie cannon, assets, recipes, and research unlocks; and a localization fix for the butchering action that corrects conjugation and clarifies user-facing text. These changes strengthen player engagement through richer content while reducing confusion from localization errors. The work demonstrates end-to-end module integration, asset/recipe management, and localization pipeline improvements.

November 2024

6 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 summary focusing on cross-repo item data and localization polishing across two projects, with minor balance adjustments. Delivered consistent UI/UX improvements, improved item categorization in config and localization assets, and ensured traceable changes for QA and release readiness.

Activity

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Quality Metrics

Correctness93.6%
Maintainability91.6%
Architecture89.6%
Performance89.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONYAMLftlpngyml

Technical Skills

Asset IntegrationAsset ManagementC#C# programmingConfiguration ManagementData StructuringEntity Component SystemGame Content ManagementGame DevelopmentLocalizationText EditingYAMLYAML configurationadministration systemsbackend development

Repositories Contributed To

5 repos

Overview of all repositories you've contributed to across your timeline

space-wizards/space-station-14

Oct 2025 Jun 2026
3 Months active

Languages Used

YAMLC#JSON

Technical Skills

Asset ManagementGame DevelopmentC#YAML configurationbackend developmentbug fixing

space-syndicate/space-station-14

Nov 2025 May 2026
3 Months active

Languages Used

C#YAMLJSON

Technical Skills

C#administration systemsgame developmentperformance optimizationsprite managementicon design

AdventureTimeSS14/space_station_ADT

Nov 2024 Nov 2024
1 Month active

Languages Used

YAMLftlyml

Technical Skills

Configuration ManagementGame DevelopmentLocalization

Simple-Station/Einstein-Engines

Nov 2024 Nov 2024
1 Month active

Languages Used

YAMLftlyml

Technical Skills

Configuration ManagementGame Content ManagementGame DevelopmentLocalizationText Editing

ss14Starlight/space-station-14

Aug 2025 Aug 2025
1 Month active

Languages Used

ftlpngyml

Technical Skills

Asset IntegrationEntity Component SystemGame Developmentgame developmentlocalization