
Developed a major feature expansion for the Darkrp-community/OpenKeep repository, focusing on loom-based resource management and leather belt crafting. The work involved implementing object-oriented interactions for the loom, enabling players to store fiber, retrieve strands, and weave cloth, thereby enhancing resource throughput and crafting depth. Leveraging DM and game development skills, the developer extended the crafting system with a new leather belt recipe, supporting leather-based progression and aligning with existing resource management workflows. All changes were integrated into the loom module to maintain design consistency, ensuring scalability and maintainability for future extensions while addressing gameplay progression and system cohesion.
December 2024 focused on delivering a major feature expansion for OpenKeep: loom-based resource management and leather belt crafting. Implemented loom interactions for storing fiber, retrieving strands, and weaving cloth, and added a leather belt crafting recipe to extend the crafting system. This work enhances resource throughput, player progression, and overall gameplay depth while aligning with existing systems for maintainability and scalability.
December 2024 focused on delivering a major feature expansion for OpenKeep: loom-based resource management and leather belt crafting. Implemented loom interactions for storing fiber, retrieving strands, and weaving cloth, and added a leather belt crafting recipe to extend the crafting system. This work enhances resource throughput, player progression, and overall gameplay depth while aligning with existing systems for maintainability and scalability.

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