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Timo-Tea

PROFILE

Timo-tea

Worked on the FreeFallingCouchGame repository to enhance gameplay feel, expand content, and stabilize mechanics within Unreal Engine. Focused on asset integration and configuration management, the developer refined player motion through speed adjustments, obstacle behavior tuning, and camera shake improvements, all controlled via in-game settings for a more responsive experience. Updated the user interface by adding badge icons and revising badge-related UI assets, while also introducing new dive level assets and test maps to diversify gameplay scenarios. Addressed a critical bug in arrow mechanics using UnrealScript and ini configuration, restoring core arrow-based gameplay and contributing to a more robust game foundation.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

17Total
Bugs
1
Commits
17
Features
3
Lines of code
2
Activity Months1

Work History

November 2024

17 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for BVerstaen/FreeFallingCouchGame focusing on delivering a tighter gameplay feel, richer UI, and new level content, while stabilizing core mechanics.

Activity

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Quality Metrics

Correctness61.2%
Maintainability61.2%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementConfiguration ManagementGame DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BVerstaen/FreeFallingCouchGame

Nov 2024 Nov 2024
1 Month active

Languages Used

UnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementConfiguration ManagementGame DevelopmentUnreal Engine