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TwilletheTwili

PROFILE

Twillethetwili

Over a two-month period, contributed to gmuGADIG/FetchQuest and gmuGADIG/DEADSHOT by delivering two core features focused on animation and user interface development. In FetchQuest, overhauled the Amalgamation enemy’s animation system by integrating new sprite assets and scripting state transitions in GDScript, enhancing visual feedback and gameplay clarity. For DEADSHOT, implemented the main menu user interface, establishing the entry point for gameplay with scene management and reusable navigation scripts in Godot Engine. The work emphasized maintainable code, clear player feedback, and future extensibility, leveraging skills in animation integration, UI development, and scripting without introducing or fixing any tracked bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
2
Lines of code
573
Activity Months2

Work History

September 2025

3 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for gmuGADIG/DEADSHOT: Delivered the Main Menu User Interface and Navigation feature, establishing the entry point for gameplay and UX foundation. Implemented the main menu scene with Start New Game, Load Save, Options, and Quit, including background visuals and a title display. Wired button interactions to load/save, options, and quit. Delivered foundational menu scripts and attached them to UI elements to ensure consistent behavior and easier future enhancements. No major bugs recorded in provided data; focus on UX onboarding, maintainability, and future feature velocity.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 – gmuGADIG/FetchQuest. This month focused on delivering a complete animation overhaul for the Amalgamation enemy, with updated sprite assets to ensure accurate and visually coherent animation states, and to improve player feedback and polish. Key features delivered: - Amalgamation enemy animation overhaul with new sprite assets: integrated new sprites into the Amalgamation enemy's animation states (Sleeping, Chewing, Idle, Pillars, Spitting, Sucking, Vulnerable, Hurt) to ensure correct animations and improved visual feedback. Commit: 5dbbfa798333bb3df7bdaf7cb190ec87dfef41a3 (Amalgamation Programming Final).

Activity

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Quality Metrics

Correctness82.6%
Maintainability80.0%
Architecture70.0%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

Animation IntegrationEnemy AIGame DevelopmentGodot EngineScene ManagementScriptingUI DesignUI Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

gmuGADIG/DEADSHOT

Sep 2025 Sep 2025
1 Month active

Languages Used

GDScript

Technical Skills

Game DevelopmentGodot EngineScene ManagementScriptingUI DesignUI Development

gmuGADIG/FetchQuest

Oct 2024 Oct 2024
1 Month active

Languages Used

GDScript

Technical Skills

Animation IntegrationEnemy AIGame Development