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Ysa_Luna

PROFILE

Ysa_luna

Over a two-month period, contributed to GameNova-Studio/path-to-the-throne by developing gameplay features and refining asset integration using Godot Engine and GDScript. Delivered a Papyrus Item System that introduced a new item type and texture, streamlining asset recognition and enabling future scripted behaviors. Expanded the interactive environment with a cuttable Pine Tree element, adding new player and tree animations for enhanced feedback. Shipped a TNT Goblin NPC featuring multiple animation states and color variants, implemented as a CharacterBody2D. Addressed asset consistency by correcting papyrus item textures and types, ensuring proper display and maintainability across the game’s 2D asset pipeline.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

4Total
Bugs
1
Commits
4
Features
3
Lines of code
1,095
Activity Months2

Work History

November 2024

3 Commits • 2 Features

Nov 1, 2024

2024-11 Monthly Review for GameNova-Studio/path-to-the-throne: Delivered key gameplay and asset-quality improvements to broaden player engagement and ensure consistent visuals. Focused on expanding interactive environments, stabilizing asset rendering, and documenting impact through clear commits. Business value realized through enhanced player feedback loops, richer world-building, and maintainable asset pipelines.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 — Delivered a new Papyrus Item System feature for GameNova-Studio/path-to-the-throne, advancing item recognition and interactions in the game scene. This sprint focused on expanding the item taxonomy and asset integration to support Papyrus-based items used in gameplay scenarios. The change set is anchored by a single commitment that introduces the Papyrus item type and its texture, providing a foundation for future item behaviors and scripting. Impact: Enables designers to create and place Papyrus-enabled items in scenes, reducing manual asset wiring and accelerating iteration on item-driven gameplay. Sets the stage for broader Papyrus scripting capabilities and item-driven gameplay features in upcoming sprints. Note: Commit associated with this feature is 7882bd15186a9223ebbbf26e037f159b463349cc with message "Se creo nuevo Item Papiro".

Activity

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Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture80.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScriptImage

Technical Skills

2D Animation2D Game AssetsAsset IntegrationCharacter AnimationGame DevelopmentGodot Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GameNova-Studio/path-to-the-throne

Oct 2024 Nov 2024
2 Months active

Languages Used

GDScriptImage

Technical Skills

Game DevelopmentGodot Engine2D Animation2D Game AssetsAsset IntegrationCharacter Animation