
Over two months, contributed to KnownLedge/LabRatGit and GCU-CLD/gcu-cld-24-25-machine-mama by building and integrating 3D assets, character models, and environmental features to enhance visual fidelity and gameplay. Leveraged skills in 3D modeling, rigging, and texturing to deliver assets such as a rigged rat character, food collectables, and hub environment objects, while also improving UI visuals for menus. Used C# and Unity to streamline asset integration and organization, resolving asset naming and material assignment issues to ensure reliable rendering. These efforts accelerated iteration cycles, improved asset pipelines, and supported rapid level prototyping without requiring code changes.
Month: March 2025 performance overview for KnownLedge/LabRatGit. Delivered substantial visual and UI upgrades across core assets, expanded hub/environment visuals, and fixed critical asset naming/material issues to improve rendering reliability and artist productivity. Key features include Food Collectables Visuals Upgrade, Hub/Environment Visual Asset Expansion, and UI Visuals for Menus. Major bug fix addressed Lab 3 Asset Naming/Material Fixes. These efforts enhanced visual fidelity, reduced asset-loading issues, and accelerated iteration cycles, delivering tangible business value through stronger player immersion and more streamlined asset pipelines. Technologies demonstrated include advanced texturing, 3D asset integration, materials/shaders, and UI polish.
Month: March 2025 performance overview for KnownLedge/LabRatGit. Delivered substantial visual and UI upgrades across core assets, expanded hub/environment visuals, and fixed critical asset naming/material issues to improve rendering reliability and artist productivity. Key features include Food Collectables Visuals Upgrade, Hub/Environment Visual Asset Expansion, and UI Visuals for Menus. Major bug fix addressed Lab 3 Asset Naming/Material Fixes. These efforts enhanced visual fidelity, reduced asset-loading issues, and accelerated iteration cycles, delivering tangible business value through stronger player immersion and more streamlined asset pipelines. Technologies demonstrated include advanced texturing, 3D asset integration, materials/shaders, and UI polish.
February 2025: Delivered key asset and level content across two repos, strengthening visual fidelity and rapid iteration capabilities. In KnownLedge/LabRatGit, shipped an expanded asset library including a rat character with rigging and animations, environmental collectibles, and hammock textures, culminating in a more engaging player experience. In GCU-CLD/gcu-cld-24-25-machine-mama, added Holly_Test_Level.umap as a binary map asset under Content/PGTemplate/Maps/Holly_Level, enabling quick level previews with no code changes. Overall, these contributions improve art quality, accelerate level prototyping, and extend the project’s asset pipeline with clear naming and organization. Tech stack/skills: 3D modeling, rigging and animation, texture mapping, asset integration in Unreal Engine-like pipelines, version control discipline, and cross-repo collaboration.
February 2025: Delivered key asset and level content across two repos, strengthening visual fidelity and rapid iteration capabilities. In KnownLedge/LabRatGit, shipped an expanded asset library including a rat character with rigging and animations, environmental collectibles, and hammock textures, culminating in a more engaging player experience. In GCU-CLD/gcu-cld-24-25-machine-mama, added Holly_Test_Level.umap as a binary map asset under Content/PGTemplate/Maps/Holly_Level, enabling quick level previews with no code changes. Overall, these contributions improve art quality, accelerate level prototyping, and extend the project’s asset pipeline with clear naming and organization. Tech stack/skills: 3D modeling, rigging and animation, texture mapping, asset integration in Unreal Engine-like pipelines, version control discipline, and cross-repo collaboration.

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