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Z0MBA3

PROFILE

Z0mba3

Over two months, contributed to KnownLedge/LabRatGit and GCU-CLD/gcu-cld-24-25-machine-mama by building and integrating 3D assets, character models, and environmental features to enhance visual fidelity and gameplay. Leveraged skills in 3D modeling, rigging, and texturing to deliver assets such as a rigged rat character, food collectables, and hub environment objects, while also improving UI visuals for menus. Used C# and Unity to streamline asset integration and organization, resolving asset naming and material assignment issues to ensure reliable rendering. These efforts accelerated iteration cycles, improved asset pipelines, and supported rapid level prototyping without requiring code changes.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

18Total
Bugs
1
Commits
18
Features
5
Lines of code
29,958
Activity Months2

Work History

March 2025

13 Commits • 3 Features

Mar 1, 2025

Month: March 2025 performance overview for KnownLedge/LabRatGit. Delivered substantial visual and UI upgrades across core assets, expanded hub/environment visuals, and fixed critical asset naming/material issues to improve rendering reliability and artist productivity. Key features include Food Collectables Visuals Upgrade, Hub/Environment Visual Asset Expansion, and UI Visuals for Menus. Major bug fix addressed Lab 3 Asset Naming/Material Fixes. These efforts enhanced visual fidelity, reduced asset-loading issues, and accelerated iteration cycles, delivering tangible business value through stronger player immersion and more streamlined asset pipelines. Technologies demonstrated include advanced texturing, 3D asset integration, materials/shaders, and UI polish.

February 2025

5 Commits • 2 Features

Feb 1, 2025

February 2025: Delivered key asset and level content across two repos, strengthening visual fidelity and rapid iteration capabilities. In KnownLedge/LabRatGit, shipped an expanded asset library including a rat character with rigging and animations, environmental collectibles, and hammock textures, culminating in a more engaging player experience. In GCU-CLD/gcu-cld-24-25-machine-mama, added Holly_Test_Level.umap as a binary map asset under Content/PGTemplate/Maps/Holly_Level, enabling quick level previews with no code changes. Overall, these contributions improve art quality, accelerate level prototyping, and extend the project’s asset pipeline with clear naming and organization. Tech stack/skills: 3D modeling, rigging and animation, texture mapping, asset integration in Unreal Engine-like pipelines, version control discipline, and cross-repo collaboration.

Activity

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Quality Metrics

Correctness94.6%
Maintainability94.6%
Architecture92.2%
Performance88.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXUnityUnity AssetUnity Asset MetaUnity Meta

Technical Skills

3D Art3D Modeling3D modelingAnimationAsset IntegrationAsset ManagementGame Asset IntegrationGame DevelopmentGame Development AssetsGame asset creationMaterial SetupRiggingTexture artTexturingUI Design

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

KnownLedge/LabRatGit

Feb 2025 Mar 2025
2 Months active

Languages Used

C#FBXUnity Asset MetaUnityUnity AssetUnity Meta

Technical Skills

3D Art3D ModelingAnimationAsset IntegrationGame DevelopmentRigging

GCU-CLD/gcu-cld-24-25-machine-mama

Feb 2025 Feb 2025
1 Month active

Languages Used

No languages

Technical Skills

No skills